I’m surprised that not many people have talked about wind in Unturned, but don’t worry, I don’t want anything complex.
I don’t think I would want anything complex at all, just something really simple that can be an additional aspect of the game that the player doesn’t have to worry about too much.
I would recommend reading this post more than once if you’ve got no idea what I’m talking about cause I’m not sure if it’s clear to what my point is on the first read.
Have just a couple of types of winds that range from said amount to said amount. Let me set 0 to no wind at all and 100 to a hurricane just so you have some kind of scale in mind. This scale affects how much the grass and leaves sway and maybe after a certain amount other things like bullet drop, and movement.
Types of Winds
Type 1 - A very light breeze. Just the grass, and leaves wave a little bit but other than that nothing is affected. somewhere from 1-5
Type 2 - A mild wind. Everything sways a bit more prominently not much is affected tho. Maybe in a city area, you see a newspaper fly-by but not much. from 10-20
Type 3 - A strong wind. This starts to do something. It starts to affect bullets but only in a very predictable manner and how much depends on the type of wind, and not the amount. from 25-40
Type 4 - A storm. Maybe a blizzard on a snow map, and a dust storm on a sandy map. In grasslands always accompanied by rain, lightning or both. This is where movement gets harder. It does depend on the amount, unlike the bullets which in this type are more affected by the wind. from 50-70.
Type 5 - A hurricane. It ranges from 80 to 100. These can rip trees, and destroy bases. Maybe if possible even get water far onto land and summon a tornado. Movement is very hard, and stuff can fly into you if you’re unlucky. This is completely optional but if it were to be implemented, it would be a very rare occurrence.
Direction should be random but shouldn’t angle to up or down, and maybe have trees and buildings block the wind although I don’t know if that would be necessary too.
Rain would change the direction with the wind and the angle will depend on the amount or type.
Some that read this might notice that I re-typed a bunch of stuff from a reply I did in another post made by Panda3d. I had a lot of fun writing this topic, and think this is a really good idea for a game like UII.
And please be nice, and respect each others’ opinions.