Achievements. An important topic in every game. It is interesting to perform each of them and the more achievements - the more time a player will play in the game. Example: the number of achievements in CS: GO, L4D2, Payday2, Killing Floor2. It’s interesting to compare your statistics and the statistics of another player.
I suggest Nelson pay attention to the number of achievements in the new version of the game. This is a pleasant topic.
Examples of achievements:
Welcom to *map name*
Play on the map *map name*
Newbie/Survivor/Experienced/Zombie Destroyer
Kill 100/500/1000/2000 zombies
Sinner/Criminal/Murderer/Peaceful
Kill 1/50/100/200 players
Camper/Working/Extractor/Resource tycoon
Harvest yourself 10/100/500/1000 resources
Berries
Try strange berries
Learner/Carpenter/Crafting Master
Craft yourself 50/500/1000 items
Headshot/Accurate/Sharpshooter/Master of the Shot
Hit 50/500/1000/2000 headshots
First steps/Athlete/Hiking
Travel 50,000/150,000/500,000 m on foot
Driver/Roadtrip/Master of driving
Travel 100,000/300,000/1,000,000 m by vehicle
Warm water/Swimmer/Skilled swimmer
Swim 5,000/25,000/50,000 m by the character
First fish/Fisherman/Fish hook Master
Catch yourself 10/50/200 fish
First harvest/Farmer/Botanist
Grow yourself 100/500/1000 plants
Cook lover/Chef/Gourmet
Prepare 10/100/500 dishes
These are just examples. Such achievements can be very, very much.
Almost identical. But each is more difficult than the last one.
And yeah, I did use a few odeas from the CSGO achievements since they do add a small extra challenge to the game
However, I don’t see anything wrong with them. Just something extra for the players to do. Some will require the interference of luck. Like CSGO’s “Kill an enemy with a grenade after you die”
Well, walls can’t be shot through
And if 4.0 will have penetration mechanics, which it most probably will, you wouldn’t be able to penetrate something so solid like a wall. It should be something thin like plywood, wooden doors, chairs, tables, gebsonboards (or however it’s spelled) and such
But of course, not with the first shot
But we don’t want 4.0 to be like CS 1.3 where you could shoot through 5 walls like thin air. Or shoot someone on a bridge when you’re under it
Let’s just keep it simple for Nelson to code. Because having interactable walls like in R6 Siege would be a pain because it needs a big team to finish it. So, let’s keep it simple and allow anything thinner than the width of a metal wall to be penetratable. But of course, damage would receive a 0.5x multiplier
And the thickness. Cuz if wood can be shot through, that doesn’t mean a player can shoot through a tree.
As you said
Concrete walls are too solid to be shot through using 5.56 or 7.62 rounds with 1 round. Again, this is a game and there should be balancing
So, I’m sticking to my answer.