hmmmm… lets remember that someone may have decided to bring military crates… say the guy with military crates runs out of ammo, and is cornered… he hides behind a tree, and refills every clip. The guy whose attacking him thinks hes out of ammo, and runs up to find a guy with more ammo than him all the sudden. Timers would remove this, as it would give the guy enough time to kill the guy before he crafts more ammo. (yes, this is pvp based but its still valid)
I said in some way as I consider it fun from my experience with 7D2D
Did you miss that?
calamari:
and how does it do this?
Aj_Gaming:
(Quoted from harvest)
Crafting timers should exist for all items, and be applied even if you’re only selecting to craft them one at a time. Crafting timers would exist not just as a way to make crafting more difficult, but also as a way to give players an opportunity to cancel crafting, which would be important if the ability to choose to craft batches of items were quickly, easily, and obviously available in Unturned II. The amount of time per item crafted should reflect the amount of frustration there would be in accidentally creating one that you don’t need. No one’s going to be upset about accidentally crafting one more nail than they need, but they might be more than a bit peeved by turning all of their scrap metal into 2000 nails, so the crafting time per nail should probably be less than a second, and only build up to a noticeable delay if you’re crafting many of them. A makeshift car or boat, however would waste many resources and can’t be used for many different purposes, so even a single one in the crafting queue should offer an appreciable window of time to cancel. You may wonder why I would insist that crafting timers be applied, even if they’re short enough that they might be finished before you can leave the crafting interface, and the reason is that applying crafting times inconsistently would create weird and pointless incentives to crafting items individually or in multiple small batches or a singular large batch.
calamari:
This whole post and that poll are just so dumb its extremely biased and youre talking as if your stance is 100% correct and everyone is just dumb. Theres really no room to discuss if every point is just gonna be shut down by “THERES NO REASON NOT TO DO IT, SURVIVAL GAME THIS IS GONNA NOT BE PVP BUT SURVIVAL” which is just plain stupid.
I havent been saying that as a full on reason, just mentioned it.
IF you actually want to read a debate on it that I had with someone else, read this
tbh, I consider it more fun. I dont know why everyone dislikes it so much…
For one, doesnt everyone want the game to actually be harder? I see a whole bunch of people disagreeing with a game mechanic specifically because they dislike it, rather than it being practical for a survival game.
just go read through there a bit