An internal model editor?

in order to facilitate the creation of the models and the importation in the game, since I have never succeeded in creating a model.

There are already a lot of good tools out there for making 3d models, which have been created by developers or even teams of developers, who dedicate a lot of time and effort specifically to that software. I don’t think Nelson developing his own modeling software would really be necessary for Unturned, and would probably be detrimental, as Nelson will already be dividing his dev time between two games.

3 Likes

Making an internal model editor is not a solution to user error. Rather than focus on software as a response, proper documentation on relevant things makes more sense to help with that (and is already planned/in-progress for most of 4’s modding features).

User error will always exist though. That’s really just a problem the user has to work on their own most of the time too, or with the assistance of reference videos / guides.

2 Likes

This topic was automatically closed 28 days after the last reply. New replies are no longer allowed.