I’m trying to create a dungeon, but I don’t want to use zombies. They can’t have mesh replacements and only have a single attack. Using animals could be a solution, but unfortunately, they lack navigation capabilities. Currently, only zombies in the game have navigation, preventing them from getting stuck on walls and obstacles. Why don’t animals have this feature? I suggest a full rework of both animals and zombies, allowing modders to create unique and custom mobs with different attacks, custom ragdolls, and more. (something like Nelson did in Unturned II, with custom walking npc’s)
Interesting idea with a lot of opportunities.
This topic was automatically closed 28 days after the last reply. New replies are no longer allowed.