So I’m still tinkering around with the flag example files. With no success apparently.
I tried every method I can guess.
Change the texture file with the custom texture and updated it on material. Nope.
Chance the texture file with the custom texture, updated it on the material. Then place the model_0 and insert Clip, Nav and Object, and then move that gameobject (Model_0) with the original Model_0. Nope.
Then I noticed that. Maybe because there’s no animation file.
(This is how I set up a gameobject. Already test it ingame. The flag still has only 1 side, but fortunately. Others than the animation and the missing side, everything is good.)
don’t worry, flags have a shader which make them move without the need of an animation file. I’m not so sure but iirc the vine example has that shader (kinda)
There isn’t a “Vines” shader. The only thing I found is a “foliage” shader, so I used that.
I checked in the .dat file, and yes, there isn’t the “Asset_Bundle_Version 2”. I’ve added it, but all it did is turned it completely pink. Removing it and it’s back to the same problem.
I don’t know if I set up anything wrong so here’s the picture of things I think I might’ve missed.