In the current version of Unturned II, the plate carrier along with other items slows you down when it is worn. You cannot sprint at full speed with armor on and move slower with it equipped. While I support adding disadvantages for wearing armor and filling your inventory, I feel that punishing the player’s movement speed is an annoying feature that will end up angering players more often than actually adding to the experience.
Here’s an example (although one that’s slightly exaggerated). Imagine you are looting a notable place such as a town or a city in a future version of UII. You feel obligated to explore these areas for materials, food, and possibly even an weapon. You are short on inventory space, but are carrying mostly light items. You only have enough room for a 5x2 sized gun and a vest. After entering a room, you come upon both: A Timberwolf freshly spawned and a ballistic vest.
Unfortunately, upon entering this room, your footsteps alerted a group of turned. You rush in and grab both items, the vest automatically equipping itself. All you need to do now is get out of doge. But now the weight system is punishing you. Your sprint speed is now a measly jog. The turned catch up to you, and despite your efforts, they overwhelm you. You go monkey mode as the Unturned Theme plays in the background.
In this example, the game encouraged you to go and fill your inventory to the max with goods. Yet it punished you in a rage-inducing way when you indulged in filling your inventory. How can this system be solved? Remove the speed debuffs from weight and instead implement a weight system that affects your player’s stamina regeneration.
Only ridiculous amounts of armor, such as the classic “juggernaut” style of armor should reduce your speed. Other armors (and getting loaded with items) should not. Instead these armors (based on weight) should increase the stamina consumption of your actions. Wearing a lot of armor is tiring. But it should not slow you to a crawl. If you need to run, you can run. Just don’t expect to sprint three miles when wearing a plate carrier.
Armor and weight should not effect movement speed except for a few rare exceptions. Instead replace speed based encumbrance with increased stamina usage based on how encumbered you are.
Here’s a poll below. But more importantly, what do you think?
- Endurance based encumbrance
- Speed based encumbrance