Bases in unturned II (Addendum 1)

This would be sick and I have had a post on it still in draft, Nelson has mentioned something about possibly having turned attack your home, and it never being safe in his last two interviews.

I wanted to comment a couple days ago on a post but forgot about claim flags, claiming old bases, and decay systems. I think U2 could do well with a decay system that revolves around zombies rather than just a timer along with the old suggestion about zombies building nests in homes. And like you said the closer you are to a military zone or high loot area the harder the zombies and more frequent they would be.

Zombies outright couldn’t just eat your house like they do in 3.0 because they would just delete offline bases, but rather I think they could come in waves like every 30 mins or so and deal damage do your home, consuming themselves in the process, i.e. some kind of bomb zombie or zombie that spews bile/fastigum and dies in the process. So a nice base could last days (IRL) but still be overtaken if unwatched. And traps like barbed wires and spikes could prolong your bases health even longer.

I would love to see an addition for pre made houses or boarding up old areas, but feel like the game should always have the panel system we see in 3.0 and many other survivals. They do look ugly from time to time but allow for so much diversity in base design and plays a huge role in raiding.

Nelson could implement new building items that may make bases look less ugly cube like, like some kind of triangle roofs or add things like wooden 2x2’s look more like a log cabin then a brown box.

Some building just look shitty and boring like this box,

Also for example, say Nelson adds concrete as a building tier compared to metal and wood. This image still could fit the panel free form building of 3.0 but additions could be made to make the building look less like a box, with the angled corners on the roof and sides.

This has always been my favorite post about building and tiers on this forum, if something like these tiers where added I would be pleased. Instead of solid metal walls we would have something like concrete and composite concrete. I think with some elbow grease and additions things like boring 2x2’s could look pretty good.

The problem that always comes back is the how players will overtake buildings and block off looting for the rest of the server. Something like DayZ can get away with stuff like this cause the map is SO MASSIVE. But I feel U2 map will not be that massive. But if Nelson had this is mind maybe he could add a lot more shitty buildings for players to build base in and not really take away from the looting experience.

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