I’ve been away for some time. Have this and enjoy.
An Introduction
A Summary
The Building Bible
In summary, the Building Bible will propose use of new building tools, new materials and a new station to use for producing building materials. New structures and buildables will also be proposed for Unturned II.Building Tools & Functionality
Functionality of Building Tools
I would like to vouch for the hammer (And perhaps a makeshift variant) to become the master building tool for Unturned II.The Hammer
A personal thanks to SleeplessKnights, RedComm and Davidoz. You guys rock.
This is the hammer, an old friend from Unturned and Unturned Classic.
The tool was never really anything special. This was until a few other forum lads got together and decided to give this meager tool some well deserved attention.
Makeshift Recipe: (x4)Sticks + (x1)Tape + (x2)Stone = Makeshift Hammer
The makeshift variant will only be able to build wood and brick structures, while the regular hammer can construct everything.
Hammer Functionality
The hammer can be utilized to place down buildable structures. When you melee a placed structure that belongs to you, it can be repaired. (IE, Walls, Roofs, Pillars, that good stuff.) The hammer may also be used to repair naturally spawning structures and barricades. (Be it fences, doors, ect.)Left Clicking with the hammer will perform its standard melee swing.
The power attack however will be replaced with building functionality.
Right Clicking will open a menu of structures to choose from, selecting a structure from this menu will render a “ghost” of where you will place it.
Left Clicking with rendered “ghost” will place the planned structure down.
Right Clicking with rendered “ghost” will cancel the placement / exit the selection menu.
I will not get into what this menu should look like, however that is definitely free for discussion in the comments.
The Crowbar
Want to salvage your structures faster? This tool can help with that! The crowbar is designed for prying structures and buildables apart, instead of having to do that with your blocky hands.
Utilizing the crowbar will work exactly like normal salvaging, holding down Interact on a buildable you placed. Hopefully will play an animation while doing so.
In order to keep this function from being completely broken, it will only reduce it to 66.6% the time of normal salvaging.
The Sledgehammer
The Sledgehammer works much like the Crowbar does. It reduces the salvaging time to 33.3%, however only refunds around 75% of the structure. (Taking building health into account as well.)
The Sledge may also be used for low-level raiding, limited to knocking down locked wood doors and providing entry to shoddy bases.
The Construction Stations
Introducing the Construction Stations
The Purpose
The Construction Stations are proposed assets that will help pace the game’s progression. Different stations required to unlock new items and craft. The Construction Stations will also allow you to conserve inventory space by converting your raw materials into building materials, which allow stacks of 100.
Recipes:
Tablesaw: 5 Logs + 4 Scrap Metal (Allows creation of Kiln)
Kiln (Crafting I): 10 Stones + 2 Scrap Metal + 1 Wire (Allows creation of Metalworks)
Metalworks (Crafting II): 10 Scrap Metal + 4 Logs + 2 Stone (Allows creation of Rotary Kiln)
Rotary Kiln (Crafting III): 20 Scrap Metal +4 Logs+ 2 Wire
New Additions
New Building Materials
New Materials to work with
When boil the materials down in Unturned, there was really only two materials.Wood and Metal.
You can lecture me all you want about how the completely trivial 3 types of wood existed, or how bricks existed (Hah thats funny). I don’t give a rats behind about it.
Point is, more materials would be nice to see.
I would like to propose we have
• Wood
• Bricks
• Sheet Metal
• Reinforced Concrete
(I have talked about these in a thread prior to this one, but I’ve decided I want to go further in depth.)
Listed from weakest to strongest respectively.
I hope that with Unturned II, the building aesthetics will be a lot better with the higher poly count. Please do the metal and brick structures some justice.
The addition of some new resource nodes into the game is necessary, but here is how it will ultimately play out.
Bricks can still be found at construction sites, as well as sheet metal. In quantities of 5 to 10.
Reinforced Concrete will have to be crafted exclusively from Sand, Stone and Metal with no other ways of obtaining it.
Basic Structure Recipes
Basic Construction and Recipes
I'm going to borrow a few previously stated mechanics and attributes of the building materials from my post here:Base Building | Building Tiers (Old Thread, will review here anyways.)
For a Quick Review
Will include crafting levels just in case those persist to Unturned II.
Wood (500HP)(Flammable)(No Skill)
• The only type where the construction table isn’t necessary for making structures.
• Floors/Walls/Roofs cost 3 Logs or 15 Lumber(Refined Wood)
• Pillars/Triangular Roofs/Triangular Floors cost 2 Logs or 10 Lumber(Refined Wood)
Brick (1000HP)(Crafting Lvl I)
• Floors/Walls/Roofs cost 15 Bricks(Refined Clay)
• Pillars/Triangular Roofs/Triangular Floors cost 10 Bricks(Refined Clay)
Sheet Metal (1500HP)(Crafting Lvl II)(Bullet Resistance)(Partial Blast Resistance)
• Floors/Walls/Roofs cost 25 Sheet Metal(Refined Scrap Metal)
• Pillars/Triangular Roofs/Triangular Floors cost 15 Sheet Metal(Refined Scrap Metal)
• 50% Resistance to raid guns
• 15% Resistance to explosions
Reinforced Concrete (3000HP)(Crafting Lvl III)(Bulletproof)(Blast Resistance)
• Floors/Walls/Roofs cost 35 Reinforced Concrete(Refined Sand, Stone and Scrap)
• Pillars/Triangular Roofs/Triangular Floors cost 25 Reinforced Concrete(Refined Sand, Stone and Scrap)
• Nullifies damage from raid guns
• 30% Resistance to explosions
Introduction to Electricity
Ins and Outs of Electricity in Unturned II
HFO Power Plants
Heavy Fuel Oil Power Plants, what used to give all the cities in Unturned II electricity before the apocalypse.
Society has collapsed, so has the entire power grid due to not being manned for quite some time. All the fuel to power the turbine in the power plant has been long exhausted. If you want to make rebuilding society a personal mission, maintaining the power plant will play a key part in reviving electricity to nearby cities.
In real life, reestablishing a power grid is a serious fucking nightmare. But in Unturned II, it will be super simplified so no one has to go through the hell that is electrical wiring.
Step One: The Tank Truck
In order to transport fuel to the HFO power plant one will need to obtain a Tank Truck.
(Those big trucks with the shiny container at the back of it. I am aware these are used more commonly for gas stations, however these CAN technically supply fuel to power plants too.)
These Tank Trucks can be found naturally spawning at power plants, gas stations and even near construction stations. Will hopefully receive military armor so no average joe can just go and smack it with a hatchet, blowing up metric tons of fuel.
These Tank Trucks are no joke, they can hold up to 25,000 units of fuel. (Thats approximately 50 portable gas cans. A ton.)
Step Two: Finding the Fuel
There are a number of resources you can gather your surplus of fuel from.
• Siphoning Gas from stray Vehicles
• Siphoning Gas from the Gas Station
• Visiting the Fuel Reserve on the map
• Creating your own Fuel Reserve by creating Fuel Wells
Step Three: Back to the Power Plant
Now that some fuel has been obtained it is time to make a return to the Power Plant.
A fully filled Tank Truck will fuel the power plant for approximately 6 Hours (IRL time.).
Drive the Tank Trunk around to one of the Power Plant’s fueling stations. They will look like this:
Also refered to as a Booster Unit. The fuel from the Tank Truck will connect via pump, transfering the fuel into the booster unit, to the power plant.
Step Four: Saving the Power-grid
The power plant is fueled with that said and done, a few brave survivors will need to enter the power plant in order to turn on the Boiler. The Boiler will use the fuel to power a turbine, which will generate power and be transferred to cities via Pylons (Big Steel Towers) and Power-lines (The residential wood towers).
Basicly, the task is to enter the building’s control room and flip a fancy switch. While being attacked by hordes of the Turned inside of course.
Step Five: Service Panels
With the power restored to nearby cities due to the power plant functioning again. All you have to do is make sure the Service Panel is operational. Make sure its Turned On and the residence you decide to squat in should be good on power.
Congrats friend, you done it.
Electrical Wiring
Introducing, the Wire Cutters!
A new item that will be found at your local hardware store, gas station or civilian home.
Wire Cutters will be able to work with wires. Wiring will not be a complex process.
Additionally, wire cutters may be used for disarming dangerous barbed wire that may litter a battlefield, base or loot area.
Generator --(Wire to)–> Electronic
at the very most
Generator --(Wire to)–> Button/Switch --(Wire to)–> Electronic
Speaking of Buttons and switches, you may construct whichever to your liking.
Whether it is a Big Red Button, Industrial Switch or a Dial.
For the cost of only 1 Wire + 2 Scrap Metal
Anything being wired MUST be in the generator’s range.
New Structures, Mechanics, and Traps
New Additions to Building
New Structures
Convertable Roofs
Convertable Roofs are Roof-like structures that have the ability to open and close. Useful for setting up trap rooms, water collection rooms, kill rooms, secret rooms and bridges.
Recipes:
Wood: 3 Wood + 2 Rope + 1 Scrap Metal or 15 Lumber + 2 Rope + 2 Scrap Metal
Brick(Crafting Lvl I): 15 Bricks + 2 Rope + 1 Scrap Metal
Sheet Metal(Crafting Lvl II): 25 Sheet Metal + 2 Wire + 1 Scrap Metal
Reinforced Concrete(Crafting Lvl III): 35 Reinforced Concrete + 2 Wire + 1 Scrap Metal
• Must be powered and wired to a switch.
• Will be strikingly similar to a regular roof
Lattices
Lattices are grids that will work similar to roofs. The holes in the grid can be used to let rainwater into player-constructed greenhouses or even catch someone in a deadly ambush from below or above by shooting through the floor.
Recipes:
Wood 10 Lumber
Sheet Metal(Crafting Lvl II): 15 Sheet Metal
• Lets in rainwater
• Can be shot through the holes
Water Systems
The Pipe Wrench
The pipe wrench will be a necessary tool used for placing and connecting pipes, rain tanks and water attachments.
Water Systems will be a new mechanic proposed in Unturned II, centered around the collection of water in excess.
Rain tanks are large structures that will collect large amounts of Rain, 10 units of water at full capacity.
With water systems you can transport clean water to the comforts of your base, as well as bathe your character to reduce infection by 10%. This will cost 2 units of water.
Water systems will work in conjunction (Attach/snap to existing structures) with regular structures.
Water Tank --(Connected)–> Pipes --(Connected)–> Water Attachment.
For all attachments and pipes
Recipes:
Sheet Metal(Crafting Lvl II): 15 Sheet Metal
For the Rain Tank
Recipes:
Sheet Metal(Crafting Lvl II): 35 Sheet Metal
Traps
Not the kind you think are girls, the classic type. Deadlier and sneakier traps are what I’m proposing for Unturned II.
Pitfalls
Pitfalls will be small pits of spikes that will be placed into the ground, concealed by foliage. A stealthy trap that can be used in the open. The foliage will blend into whatever color grass is around. (Will not be concealed if underwater or in the sand. Must be in vegetation.).
This trap can only sustain one use before breaking.
Damages the player by 20%, might induce bleeding and grants a Slow debuff for 5 seconds.
Pitfalls in particular cannot be placed within 3 meters of each other, to prevent stacking multiple Pitfalls onto eachother.
Recipes:
(Crafting Lvl I) 8 Sticks + 2 Wood + 1 Shovel
Gas Traps
Gas Traps will work in conjunction with existing walls, snapping to them. Gas traps will be fueled by draining your spare chemicals in it.
Gas Traps can only be used once before needing to be refilled. They can only be triggered by a remote switch that is wired to the trap.
This trap in particular can be used for an execution room or for area-denial.
When activated, the trap creates a large cloud of gas for 25 seconds. Hurting the players caught inside at a rate of 2HP/second. Gas can be combated if the player possesses a gasmask completely eliminating the threat of the gas.
The squares surrounding the gas trap resembling structure wood floors for measurement.
Gas can be contained if it is surrounded by structures.
Recipe:
(Crafting Lvl II) 15 Sheet Metal + 2 Wire + 1 Chemicals + 1 Filter
As usual, keep comments constructive, or do whatever. Catch you guys on the flipside.
Edit History
Edit:(11/4/2018, 10:37pm Central Time) - Thank you everyone for your helpful feedback.
The following has been added to the thread;
• The Pipe Wrench
• Wire Cutter disarming Barbed Wire
• Sledgehammer replaced with Regular Hammer as the master-building tool
• Sledgehammer now has low-level raiding capability (Ability to bust down locked wood doors) and limited salvaging abilities
• Hammer should be able to repair naturally existing doors, barricades, ect.
Edit:(11/12/2018, 9:54pm) • Divided Construction Table into following stations:
Sawmill
Kiln
Metal-works
Mini Rotary Kiln
• Added Power plants
• Added Service Panels
• Added Tank Truck