Better support for events on items, clothing & vehicles

From a development standpoint it would be incredible if we could get a hook within Unity for certain keybinds to be pressed, specifically in a sense that you could detect if the nightvision button was pressed for example, or the aim button, but for this to also apply to new / special keybinds for vests, masks, hats etc etc.

As this would allow for more functionality with clothing, such as helmets with the ability to move a visor up / down, instead of the current bypass it being a pair of goggles that hook into the headlamp activation.

And one additional possibility to give a .dat tag for certain pieces of clothing to be rendered in first person if the tag or string is present, this would allow for say, a face mask to slightly cover the lower parts of the screen.

Adding in these functionalities would prove useful to a lot of developers and would positively affect the current modding community.

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It actually is possible to animate stuff when night vision is activated, I saw somebody make animated helmet mounted NVGs that stay flipped up when off and flip down and turn on when activated

I know, I made that, I would just love it if Unturned gave us more abilities to give special features like that more flexibility.

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Good job on that lol

id personally love dedicated key support for each gun attachment as well as the attachments sharing more traits with each other.
like having a scope that can adjust zoom for example

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