Would it be possible to bring back the feature that allowed placing stuff like blood splatters and graffiti a lot easier. I don’t know the term for it but it worked similar to hole volume from the old devkit anything inside of the box would have the graffiti or blood on it it made for nicer look detail in maps and made it a lot easier for placing blood and graffiti on slanted surfaces or surfaces that curved
And make blood splatters appear on player-built structures. Recently that was done for the impact holes, so why wouldn’t the blood splatters receive the same treatment?
Perhaps you happen to know why a lot of graphical features were made to only support deferred render mode? To me personally forward mode is superior both visually and performance-wise
Forward cannot do all of same things. But it’s available for older or lower-end machines that cannot run deferred without significant performance issues (if at all).
Is there any way to increase object lod at short distances on deferred mode? I keep using forward because it doesnt crush objects into low-poly mess at a distance of 10 meters and the way it works with lighting is also better