[Bug Reports] Floating casings, double inventory highlights, interior foliage rustling

Floating Casings

When firing the Eaglefire near a doorway, sometimes the casings will get stuck floating in the air rather than drop to the ground. I haven’t been able to consistently replicate it.

Double Inventory Highlights when Moving Items

When moving an item in your inventory, it generates a highlight around where your selection is trying to fit the item. When your selection is overlapping with an item, it highlights that item’s dimensions.

The bug that occurs is that the game is generating a highlight for both open space and overlapping space at the same time. The empty space is only un-highlighted when your selection is moving into similarly non-overlapped space.

If you move it into an overlapping space, it will attempt to show a highlight based on the empty space and then stop updating.

Foliage Rustling when Inside

This part of the tunnel causes the player to, on occasion, make snowy/grassy footstep sounds. This even occurs while moving on the stairs.

Stretched Normal Maps

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Not a huge issue, just derpy.

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happens with low graphics settings

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Why does that look like an area 51 secret plasma cannon with that color

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Seems like something from the matrix.

Even though I’ve never watched it and have no idea what I’m talking about

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@MoltonMontro this is better

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Interact radial menu stuck on screen when spamming F on a door.

If you start dragging an item then close your inventory, the item sorta just stands there until you open your inventory again.

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activate windows

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Adding on to the “interior foliage” bug, it seems to always happen when the floor you’re walking on is exposed to the sky. An easy way to replicate this is to go onto the roof, where you’ll occasionally hear snow crunching sounds while walking around, even though there isn’t any snow.

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The 100% functional chair got in my car great! Props can go in car trough doors.

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Bullets do not come from the gun, like what was said. Well, they might. But the “crosshair” first person and third person don’t line up. Also, you can shoot behind you os you third person into a wall. Freelooking and shooting line up with first person i think.


A fix might be making the crosshair point where the gun is pointing, and not the center of the camera. A good example is the cw 2.0 mod for gmod (customisable weaponry 2.0). If you place down a camera and look around, you see the crosshair pointing where the gun is. (I’ll make a video woth uII and cw 2.0 when i get home from my grandparents house to explain my point better. It may be up today, it maybe be up tommorow)

To clarify, the T-posing is due to you equipping the gun in your left-hand, which doesn’t have the proper animations anymore. To replicate it, all a player has to do is manually equip a gun in the left-handed slot.

2 Likes

Thanks for clarifying

Thanks for the reports guys!

I thought the T-pose with Eaglefire in left hand was fixed, time to re-investigate.

To clarify on the snow noises: when there’s snow on the ground the game considers anywhere exposed to the sky as potentially snowy, but those surfaces didn’t have a snow shader yet.

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changing sights. I know scopes was like that scene from the beginning we were not able to see the reflection in it but i still wanted to share it


I thought that this was top priority. Bullets coming out of the gun may not be implemented yet…

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Dual wielding by putting a weapon into Left Hand then Right Click Equipping another weapon.

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Not a bug - despite the barrel being longer than the handguard, the handguard turns the Eaglefire slots from 3x2 to 4x2.

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Not sure if this is a bug or just an oversight, but at the moment you can shoot at any point during the reload animation, ending it and effectively making reloads instant.

Has using the detach option on ammo crates been mentioned anywhere? It deletes some of the ammo when you do it from what I’ve noticed.