Molt suggested posting more “work”-in-progress screenshots…
Finally getting the time to make some improvements to base building! - Roadmap
Tracking connections between floors
Molt suggested posting more “work”-in-progress screenshots…
Finally getting the time to make some improvements to base building! - Roadmap
Tracking connections between floors
I like the axe
Today I will make a sperg post about what to add to make base building better.
>wall papers & an RGB paint bucket
>new types of walls and building materials for aesthetic reasons like stone
>new floor and wall types like curved walls
>new types of windows and doors
>new variations of roofs to make buildings look more pleasing
>wall painting system so you can paint individual parts of a wall to make it look more aesthetically pleasing including being able to paint the window seal and the wall separately
>new types of furniture
>the ability to select wall variants so wooden buildings aren’t all just log cabins
>the ability to blend pillars into a structure itself if one wishes to
>a mechanic where players can shape what a window or door looks like
Do you like the axe doe?
@cucuycharles Yes
Yippyy!!
Looks cool
Looks very nice, it could allows an easier building experience when trying to do very complexe honeycomb hexagonal tetrahedrons.
I hope this will not affect the performance of modded buildings, right?
Why would it?
My eyes, they bleed’eth.
Minor issue, PEI has seen worse
greenskins gone
When it rains on the driveway
It’s a new era effervescent-mirage-skins.
does this means connected buildables will be combined into a singular mesh to reduce lagspieks when loading larg bases?? :DDDD
The meteors struck Stratford!!!
This will adversely affect the local tryhard population
Some guy will still find a way to blend in with the enviroment, the steam guide is already up