Building a base

Molt suggested posting more “work”-in-progress screenshots…

Finally getting the time to make some improvements to base building! - Roadmap

Tracking connections between floors

23 Likes

I like the axe :slight_smile:

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Today I will make a sperg post about what to add to make base building better.
>wall papers & an RGB paint bucket
>new types of walls and building materials for aesthetic reasons like stone
>new floor and wall types like curved walls
>new types of windows and doors
>new variations of roofs to make buildings look more pleasing
>wall painting system so you can paint individual parts of a wall to make it look more aesthetically pleasing including being able to paint the window seal and the wall separately
>new types of furniture
>the ability to select wall variants so wooden buildings aren’t all just log cabins
>the ability to blend pillars into a structure itself if one wishes to
>a mechanic where players can shape what a window or door looks like

1 Like

Do you like the axe doe? :slight_smile:

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@cucuycharles Yes

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Yippyy!! :slight_smile:

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Looks cool

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Looks very nice, it could allows an easier building experience when trying to do very complexe honeycomb hexagonal tetrahedrons.

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I hope this will not affect the performance of modded buildings, right?

Why would it?

Uh oh

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My eyes, they bleed’eth. :nauseated_face:

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Minor issue, PEI has seen worse :simple_smile_zombie_:

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greenskins gone :crab:

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When it rains on the driveway

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It’s a new era effervescent-mirage-skins.

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does this means connected buildables will be combined into a singular mesh to reduce lagspieks when loading larg bases?? :DDDD

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The meteors struck Stratford!!!

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This will adversely affect the local tryhard population

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Some guy will still find a way to blend in with the enviroment, the steam guide is already up