Really what I’m saying is that… When you crawl, your gun and hand won’t poke out the other side if the wall, but rather your arms will crunch up instead (prehaps preventing shooting if enough), or you cannot crawl into a washing machine and say open the lid, jump in, and then close it… Inside you.
This whould fix some nice exploits (plateing vehicles with plates inside you/crate) annoying give always (mentioned gun poking through the wall) and prehaps could even one up some nice “crush” mechanics.
Say, someone jumped out of a vehicle above you and it’s around 2 mph (non-harmful speeds today) and it will actually land on top of you, squashing (and partly ragdolling you) and likely kill you.
Another thing, directly inspired from TABS, is that when your shot/whacked, it actually knocks you around.
Got sniper in the head? Well if your helmet protected you, well you just got laid on the ground (for a possible easy second shot). Got shotgunned from behind and have 5% health? Well your not gonna spin around and 360 noscope him easily like today, because you just faceplanted into the wall in front of you, thus your toast (like RL).
Just I found that to be quite a fun feature, just have it (obviously) not as clunky as TABG.
Anyone with me on any points? Even if it’s a bit far fetched?
I like the being knocked around aspect to a point, with melee it would work as described but with firearms then there’s the issue of not having a chance, I think a simple aimpunch mechanic would suffice for firearms with the knockback affect with Melee