This specific thing being quoted has been in Unturned II for many months now. There’s an animation that occurs when you’re too close to a wall, unless a higher priority animation must occur.
The rest of it probably won’t happen. All I can think of is wonky ragdoll physics, and I’d rather just pick a few things out of here instead.
I don’t really want this because I don’t see a need for it, the pain flinches already added are enough imho.
You don’t really ask for this explicitly, but having the helmet/vest only protect you if the actual model of the helmet/vest is hit I’d be cool with.
Usually when people jump out of vehicles they don’t jump into it. That aside, dying (or just being hurt) from diving out of a vehicle I’m fine with.