Can we have a way to make events based on vehicle HP?

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Title. Even if it is a small feature, it is a creative way to interact with vehicles based on their health. Heck, it’s even a hidden feature in the code with the picture above shown. It just happens to be hardcoded.

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It is theoretically possible to sort of do this since the only thing the game does for the 3 different smoke/fire effects is enable a game object with a specific name. With activation hooks you could probably do most of the functionality you’d get from a dedicated hook (though it unsure if you’d be able to fire an event when healed above the threshold with a blowtorch. That said, the vehicle hook should get events for, at the bare minimum, the vanilla supported HP thresholds. Ideally some custom thresholds with modder controlled values could be added to the hook.

It’s definitely long overdue. :sweat_smile:

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