We all know that U2 will have different calibers aka more specific ammo that can only feed into certain guns (NOT refering to ammo type as in effect or property, just dimensions of it),
as confirmed so far.
My questian is will these cartridges have specific stats that carry over to any weapon they get used in like damage and armor penentration as an exampel? Or could guns with the same ammo do notibaly more or less damage as another one like in 3.0? Or do certain stats of a cartridge always carry over and decide certain stats of a gun?
Tarkov just as an exampel do it like that, but it has a really wide variaty of ammo types mostly varying in damage, penentration and other smaller effects like muzzle velocity, accuracy modifiers, recoil modifiers, richochet chance, having tracer or not and amount of projectiles. All these factors are controlled by the ammo in the gun, so the meta is more about base stats, how many attachments you can have aka modability, aiming time, weapon and barrel lenght (affecting velocity, accuracy slightly and cqb handling). And yes I have played a bit of tarkov myself.
Having such a system can bring alot of depth.
But having this system may bring disadvantages if you wanna call it that. Gun variety may suffer if it’s not implemented well. Similar guns whit the same cartidge might feel like the same gun especially if modability is similar. If the selection of cartridges is low the variety possible will suffer aswell. But may also compicate things if there are too many.
More gameplay advantages is if a cartridge has specific stats it could make that speicific ammo very valuable, as already the case in Tarkov. A very good example is that in unturned 3.0, you may debate on what to use your civi ammo on. Maybe a Cobra or a Hawkhound. The cobra is more rapid fire but does less damage PER AMMO, whilst the Hawkhound would be a more efficent use of ammo but harder to use close up under stress. But in the end, you are using the same ammo for both of the two radically different guns???
If you had a specific rifle and pistol ammo the game would force you to use one or the other, it would make you value your ammo types since wasting rifle ammo on things a pistol could deal with could be considered a loss and make you wanna conserve rifle ammo for longer range and using the pistol for relevant tasks. And if this would be implimented well enough to create this kind of scenario it would add depth to ammo consumption in general.
Maybe I’ve been mumbling for too long, I hope this creates a relevant discussion. Thank you if you made it to the end of the post.