Would be great to have character sliders and more in depth cuztomization for unturned ||.
Would create more diversity and for example show difference between a male and female character.
You could make your character more muscular or thinner or fatter. Does not really need to have slider for everything ,but maybe just limbs belly and chest.
More hairstyles would be nice as well, more detailed and maybe some more longer hairs.
I don’t know if the character will have eyes with pupils and color, but if it does have rgb slider for that.
Skin color should not have rgb slider at all, you should only have realistic skin color from very pale to dark.
This would help with more variations between survivors and more options for players to mix and match with.
Though most people would probably go thin for PvP as it would decrease the hitbox.
Also why is the character yellow in every devblog?
And I was alluding to the fact that Lego didn’t pioneer that coloration, Johannes Vermeer, for example, used yellow ochre as a pigment for painting skin 230 years before Ole Kirk Christiansen was even born.
I don’t think anyone was implying that LEGO created the idea of using yellow for skin color, so I have no idea what your argument is even being based on.
Guys, please calm down about LEGO. There is no use to keep on talking about it and that’s not what the whole point of this discussion was in the first place. I just guessed, ok. I’m sorry. Don’t kill me please.
No one else does either. I used the fact that yellow has been a common color to represent human skin outside of Lego figurines to point out that it’s no more likely to be a Lego reference than it is to be a Roblox reference, not a reference to anything in particular, or a reference to any other of countless examples of the color yellow being used for a person’s skin color.
actually i think the fatter and thinner stuff should not be a slider or nothing like that. you should be fatter if you eat too much and thiner if you dont, etc