Im not sure if im the only one effected by this but when I have my Max draw distance slider set on a few specific spots the clouds disappear and sometimes reappear and I don’t know how to fix or if I even can
I’m able to recreate this issue. For the time-being, I suggest setting your draw distance to any of the numbers where clouds are visible. Even if you want to see clouds at the minimum draw distance, a value like 51-52% should still work.
UPDATE: This issue is tied to previously reported issues regarding OpenGL. Next update will revert the relevant change in the meantime.
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