At the end there is a 25 second video showing the essence of the problem
Briefly explaining the problem: there’s two items, one of them is barricade with Display component and contains collision event hook in it, second one is item with “Player” tag/layer box collider component. Video shows, that event hook itself works, my character can trigger it, and at the same time item itself can trigger event hook. But when i tried place this item in display, it refuses to trigger anything. Before this try i made system where there’s two barricades, one of them is “window frame” with Slot component and the other one is “glass” that should be placed in slot.
There’s also a system based on collision hook, but it won’t work too, as if the barricade had simply lost its ability to trigger something. Why, in this case, we have a completely working hook during, for example, a collision is read from a thrown item, but isn’t read in a situation where the item located on the display or is the second barricade.
Anyway, the problem with barricade detection with player-collider exists and does not depend on the Clip prefab in any way, items are tested in singleplayer and at the same time have the line Has_Clip_Prefab false