When you are driving to a certain speed and you crash, your First Person visual moves in the direction of the crash (you crash into a tree, the camera of the player will go forward to the collision, i think that it could add more phisics to the game, and also the thing that you lose health on the impact)
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I assume you mean the viewmodel tilts forward because of inertia? If that’s correct, then yeah cool
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Yes, it’s that what i mean
it would be cool if you could eject out of the vehicle if you crash with a high speed.
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