(I understand that this is a much more complex system of statuses than Unturned has had before. I am under the impression that this is the direction that Nelson wants to take 4.X, but I also understand that this may be further than he wants to take it.)
Health
- If health reaches 0% the player dies.
- Health is reduced by falling, being hit, being shot, being caught in an explosion, being hit by a car, etc.
- Health is also reduced over time, when the player is at 0% calories, 0% immunity, 0% hydration, >44°C internal, or 0% oxygen.
- Health is replenished over time, faster when hydration and calories are higher.
- Health is also replenished by using medical supplies.
Immunity
- If immunity reaches 0% health reduces over time, if it reaches x% the player may contract an illness.
â illnesses affect the value and/or recovery of internal temperature, calories, hydration, vitamins, oxygen, leg stamina, and/or arm stamina. - Immunity is reduced by contact with the infected, consuming spoiled goods, and breathing the air in a deadzone.
- Immunity replenishes over time, faster when vitamins are higher.
- Immunity replenishes when using medical supplies.
Oxygen
- If oxygen is at 0% health is swiftly reduced over time. When oxygen is below x% arm stamina and leg stamina do not replenish.
- Oxygen is reduced over time when in low oxygen environments without breathing equipment, or when leg or arm stamina are replenishing.
Vitamins
- If vitamins reach 0% Immunity reduces over time.
- Vitamins reduce over time, faster when immunity is below x%.
- Vitamins can be replenished by food and medical items.
Calories
- If calories are at 0% health reduces over time.
- calories reduce over time, and reduce faster when internal temperature, arm stamina, leg stamina, or health is low.
- Calories are replenished by food items.
Hydration
- If at 0% hydration health decreases.
- Hydration decreases over time. It decreases faster when internal temperature is high, or when arm stamina, leg stamina, or health is low.
- Hydration is increased by food items.
(Iâm referring to both solid foods and drinks as food items, for simplicityâs and internal consistencyâs sakes.)
Leg Stamina
(this one will definitely need renaming)
- When leg stamina is at 0% the player can neither sprint, nor swim. (Perhaps the player could swim just enough to stay afloat even at 0%)
- It is reduced by jumping, swimming, and sprinting.
- It is replenished over time. It replenishes faster when hydration, calories, and oxygen are higher.
- Whenever it is reduced, internal temperature increases.
Arm Stamina
(This name also needs changing.)
- When arm stamina is at 0% sprint swimming, certain melee attacks, scrambling, and vaulting cannot be performed.
- As arm stamina decreases, certain weapon handling characteristics change, possibly including:
â Increased scope sway
â Increased time to ADS
â Increased time to reload
â Decreased hipfire accuracy
â Decreased damage with melee attacks
â Decreased reach with melee attacks - It is reduced by melee attacks, vaulting, scrambling, and certain weapon manipulations.
- It replenishes over time. It replenishes faster, when hydration, calories, and oxygen are higher.
- Whenever it is reduced, internal temperature increases.
Ambient Temperature
- Ambient temperature is less of a status, and more of a combination of factors, used in determining internal temperature. The factors include time of day, climatic conditions, and distance from a source of heat or cooling.
(It should be noted that one can be in direct contact with a heat source, which is quite dangerous) - Ambient temperature is used to determine internal temperature, itâs affects can be lessened by insulated clothing.
- In extremely hot ambient temperatures, playerâs clothing may catch fire, as that is more likely than their flesh catching fire. (Keep in mind, that although their flesh wouldnât catch fire, they could still be burnt, and wearing flaming clothing would mean that the fire stays on them.)
Internal Temperature
(These numbers are just examples, and are based on Celsius.)
- If internal temperature is below 0° health is reduced. If internal temperature is above 40° health is reduced.
- Over time internal temperature approaches 20°, temperature increases faster with more calories, temperature decreases faster with more hydration.
- When internal temperature is lower, calories decrease faster.
- When internal temperature is higher, hydration increases faster.
- Internal temperature is changed by ambient temperature, food items, physical activities, and illnesses.
- The effect ambient temperature has on internal temperature is dictated by the insulation of the playerâs clothing.