hey guis… lez talk about 'bout the latest changes to dah clothing stuff we may-or-may-not see in the next Devlog:
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Shirt being bugfixed so that the textile variations look gud.
- Gets “covered/uncovered versions.” Same w/ the hoodie. Not exactly sure what it implies about the clothing layering system
- Also military camo textiles. () Not listed directly in relevance to the t-shirt, but…
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Fingerless gloves have had their model redone now. (Was already listed to have that done, but now it is done supposedly!)
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Sneakers are same as above, but not yet implemented.
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Pistol holster = dead now, in place of leather belt. (Personally fine with this, assuming the width is good.)
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Vest = Ballistic Vest now, instead of a Chest Rig. (not implemented yet, but I approve).
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Rucksack = MOLLE Rucksack ()
- (implemented, but gets buckles and pins too?)
- reminded me that I was thinking about how we need physics on tassels and festive hats
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Quiver is also implemented now, and is probably able to be presumed as functioning-as-intended w/ the rucksack.
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Watch is almost implemented. I’m curious if this means Nelson has already implemented some sort of time into his experimental environments yet. (Can we inspect our bare hands to get a look at our mythical gloves and green wristwatches? )
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Dogtogs, Baseball Cap, and “Hoodie” (scoff!) are implemented, supposedly, I assume.
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The aviators have just become “regular” glasses! D: They’re also in.