@MoltonMontro Made a great post about on purchase in Unturned II, if the game should be paid, if there should be cosmetics etc, any way I will leave the link of the post here.
Seeing the polls most people who voted on the cosmetics part want them in unturned II, and also many do not want as it can affect the gameplay, Nelson himself at devlog # 008 said he did not plan to include cosmetics in Unturned II but add cosmetics would be a good source of income from the game.
In this post I intend to discuss and suggest how cosmetics should be included.
1-Prints for clothers:In the game we can paint clothes, customize, and if we could stamp ?, I think Nelson could create a store in the game where they could buy cosmetics of this style, prints would be things that you buy and choose what to wear, so any clothes that you find will have this stamp.
no Stamp :
With stamp:
Types of animation to reload the weapon.:In devlog #23 in minute 1:36
we see Nelson reloading the sniper rifle in a comic way, this probably will not be the animation included in the game, but what if types of animations to take out and reload to different guns?, would not affect the gameplay and would be a lot of fun,everything on sale at the store for reasonable prices.
Even just different camo prints would be cool.
I’d personally love a system like the Minecraft Flans mod, where you can place the gun into the box and give the gun a camo/carbon print. There are things like red camo, and more practically; forest and desert camo. If that’s the extent of gun customization we get for UII, I’ll be happy.
I think that should be a gameplay thing, rather than something you can purchase like a skin. It contributes to gameplay and actually helps you to blend into the environment.
Leaves and mud and things like that to put on your gun could be cool too.
I think that when horde, arena and other non-survival gamemodes are added skins and cosmetics should get added, but be only usable in those gamemodes, meaning that the survival aspect stays unaffected.
TBH I would prefer skins are allowed in survival, but only skins that kinda fit the theme, and when you pick up a gun for the first time a random skin you have will be applied, or no skin at all. Making it more immersive.
You know what makes it more immersive? Just not having skins in survival. All modifications to guns should make sense gameplay wise and skins don’t make sense gameplay wise.
This is something I’ve considered, but with survival being the core game mode it feels a bit weird to enforce it like that. I’ve come up with a few other ideas as to how it should be managed, but I just haven’t cleaned them up enough to post them.
The main thing that should happen regardless is just letting servers outright disable skins/cosmetics/etc. on their servers, and/or letting players outright disable seeing anybody’s skins/cosmetics/etc.