I agree that being a punch-crazy murder hobo shouldn’t be actively encouraged.
Skills don’t matter too much early-game in Unturned II since you have to do the actions to “level” them. Someone could technically just try and grind out any walking/punching based skills, assuming those type of skills existed, but I don’t think it’d be the majority of players.
Hoping for this too. Hopefully the netcode is swell also.
The larger the horde the less reliable it is. That’s not necessarily a bad thing either, since players shouldn’t be ending up surrounded by a horde of Turned anyways if they’re that unarmed, unless they just want to die that day. It’d be more useful if we assumed that Turned eventually gave up on following players, so that shoving has a longer-lasting impact.
Bit of a hassle tbh. Defeats the purpose of the tactic entirely if it takes drastically longer to pull off, even against one enemy. You could totally do it for sure, as I don’t think turning would take that long, but larger groups of zombies would make this too tedious when you could just sprint away.
We technically don’t, as it hasn’t been mentioned too recently, which is partly why I decided to use Unturned 3’s zombies as the foundation of that. However, it’s been implied in some of Nelson’s comments on melee that stuns will still be a thing, possibly being limited to blunt weapons rather than any melee.
I agree, it does. Melee in Unturned 3 is pretty “meh” overall. Melee combat comes down to tap-sprinting backwards while attacking, maxed overkill (so everything always stuns regardless of quality or melee), or a chainsaw. Everything else is pretty redundant.
The chainsaw and jackhammer even got nerfed so they’d be louder, but without large hordes to hear the sound it didn’t really change anything that much.
Been suggested in the past, but I appreciate saying “catch” over “hunt.” Good reminder that things like snares should actually be able to catch food, or even things like fishing nets/cages, we don’t just have to poke deer or spear fish.