I’ve been working on custom materials/details for a while now. And I’ve come across a bit of an issue. In the past I have made a few custom material/detail assets for my own map projects and had no issues with them. but now when I made some new ones for a newer project of mine, the materials work, but the details are left with a very weird texture that doesn’t look anything like I made them to look like. I haven’t changed the way I made the details/materials, but now they look either invisible or these weird really intense color and half-transparent textures that dont look anything like what i made them look like before on previous maps. The bugged texture also changes every time i reload the map.
do any pixels touch the side of the texture? that can result in similar issues
They are just simple recolors and one of them has some very slight modifications for thistle flowers, but they dont touch the sides, no.
can i see what settings you’re using for your textures in unity?
I would set your filter mode to Trilinear, and set compression to none
Other than that I can’t see anything wrong here
can I see the advanced settings?
forgot how to get to the advanced settings, can you remind me please?
read/write wasn’t enabled and it now works, thank you for your help!
no problem. happy to help
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