Destructable object doesnt dissapear once broken, and maintains its collider

Here’s the objects .DAT
GUID abfe4eb7728e4f93b392fbf7f214d80b

Type Large

Has_Clip_Prefab False

ID 51000

Master_Bundle_Override arid.masterbundle
Bundle_Override_Path /Objects/Large/PS_Container_5

Rubble Destroy
Rubble_Reset 300
Rubble_Health 2200
Rubble_Effect 72

Material_Palette 77694250016a40228264f7d306646509
Material_Palette 77694250016a40228264f7d306646509
It appears ingame and takes damage but it doesnt dissapear once the destruction effect plays and it’s hitbox remains, even stopping projectiles

Sharing a screenshot of how your Unity prefab was setup would be helpful.

Holup I’ll update the .DAT presented. I’m using the PS_Container_5 asset via a masterbundle override

In that case – you’re probably referencing a model that wasn’t setup in Unity to be destructible.

Ah, is it possible to make it destructable?

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