Whatever you wanna cull it, there’s no denying that it is a very powerful tool that allows you to make objects inside of buildings disappear quicker than they normally would and increase FPS dramatically.
I did some scientific experiments on Elver where I measured the FPS with this option enabled on objects that needed it.
129fps when standing in this spot and looking over there in the general direction of that area.
I later disabled interior culling on objects and this is what happened next :
(part of this image may be exaggerated for comedic value)
So I think we can all agree that this option is undeniably cool as FUCK so what is this post suggesting exactly? Well, the only way to add occlusion to areas of the map is by adding them directly to objects through unity (there’s also a way to do it tru the dat file but it’s messy af and i hate it) which causes 2 main issues.
Issue numeros one 1 :Vanilla objects without culling cannot be given culling without some fuckery (looking at you, shipping containers!!!!)
Issue no. 2
You cannot apply this to “modular” or “compound” buildings/locations. By this I mostly have in mind caves but workshop maps with buildings made entirely of beams with skyboxes are also unable to use this feature. I have found the workshop map “Hawaii” utulizing compound objects to make an entire building, good thing this map isn’t curated otherwise it’d be clearly violating Nelson’s Official Content Guidelines
(building made entirely out of beams) (yes they have skyboxes) (no it dosen’t have interior culling)
So, wtf can be done about this? Well dear reader… let me introduce you to the Occlusion Devkit Volume!
This could be placed over an area and have it’s bias modified (distance at which the objects inside its area start to disappear)
This would be a good adition and boost fps and optimize unturned and fix all of it's problems boosting it all the way to the #1 most played steam game of all time earning Nelson & co and infinite supply of clout and plz nelson can i get u4 key and when is ps4 unturned coming out? can we pls have awp in UII and also m4a1 and mosin they are very cool guns ple
Image from the future (circa December 2020)