In unturned 3.0 some people like the color system and i thought maybe a way to
fix the problem was adding different shading types in the options bar
If you’ve ever played the forest you’d understand what i mean.
there’s different shading types for different people here are the 5 i’m suggesting
Original - Stanadard 4.0 color palate slightly apocalyptic and dull
Vibrant - More intense colors for the people who prefer the 3.0 palete
Horor - Dark, grey gloomy palete looks a bit more scary like resident evil or any horor game
Warm - More of an orange tint to make it more soft and better for night owls
Apocalyptic - More intense like DayZ or Arma
This would probably be added as a server setting to be switched on or off
Not sure what the ‘problem’ is but I like it. I wouldn’t have before this weekend. This weekend I played on a PEIv3 map and saw first hand how eerie the game can be with a few interested environmental effects and a change in color pallette. Phew!!! Intense! This map made nighttime look and feel like a 10 hour drive through Amish Pennsylvania at night. If you have not done this ever put it on your bucket list or soemthing similar to see what nighttime is supposed to look like. Dark you can feel! Then throw in some faded, flikering flourescents in some of the buildings and, WOW! Unturned can get really spooky really fast with a few really small changes!
I believe he means the general enviroment’s color. Is it gonna be sunny and bloomy like 3.0? Or is it gonna be dark and misty? There’s gonna be a slider for that so you can choose
Now that I do understand it, I think this would be problematic in that it gives certain players an advantage in factors like visibility, making this hard to balance especially with more maps coming out.
The only way I see this working is as a server setting, so the owner can decide what mood lighting they want on their server. It would still require a lot of work, and would add very little to the game.