Hey guys, I’m an unturned player for a long time, and I’m very uncomfortable with some things in the unturned, and I took the liberty of sending an email to Nelson, saying several “defects” and unbalances in the game, and to my surprise he replied, and asked to discuss it on the forum, and depending on our decision, you can see very good changes in the game, improving many aspects of it, I will leave a printout of his response, and my email to him, suggesting the changes.
Please guys, the unturned needs these changes to be a lot more fun to play.
My email to him:
I’m Brazilian, and I don’t speak English, this text will be translated on google translator.
Hello Nelson and Unturned developers, my name is Darlan Razyan, nickname on Steam: Profenix1234. I have been a player for a long time and I like it very much. I play it since shortly after its release, years ago, I have 377 hours of gameplay, very little for what I actually played, because I spent many years playing offline, because I was without internet for a good period of time, and the hours they didn’t count, but I know their game very well.
I came here as a player because the unturned is very unbalanced, the PVP system, of shots and bullets and balance of weapons is very bad, thus bringing disgust to many players when playing the game, I came here with the best intentions to request an update correcting the countless “mistakes” that I’m going to talk about.
First of all I would like to talk about the imbalance of assault rifles and Snipers rifles and their bullets. The rifles are very unbalanced and unreal, because the shots follow very linear, perfectly straight, being more effective and stronger even than the Snipers, because the rifle shots, especially with the modifications like barrels and grips, come out very straight, without bullet drop, or separating the bullets horizontally. When I’m playing, and I want to shoot snipers, medium and even long distance, my enemies with rifles are being more accurate and effective q my sniper, because the bullets of the rifles do not dissipate and are more accurate than the sniper q has a big bullet drop and little cadence and damage. I will compare the unturned and ask you developers to be inspired by the system of shots, bullets of the Battlefield 3 and 4 game, where the weapons have their effective distance, for example, a rifle firing in automatic mode, has precision, short and medium distance, as the bullets dissipate and separate horizontally too, bringing more realism, and in doing so, the player uses the weapon’s sigle mode, to be able to hit shots from a greater distance, being much more balanced and realistic for a rifle .
I would also like to ask for a better trigger response, where you click on the mouse and the weapon responds instantly, as the PVP of the unturned and very fun and competitive among the players, and this immediate response from the weapon, would bring realism and greater fun for the game, because we are often in pvp, shooting, stopping, hiding, and in that shoot and stop, when we really need to shoot, this slowness of shooting gets in the way and takes away the fun of the game, forcing us many times to keep shooting the direct weapon without stopping, because if we stop it will take time to fire again, so I would like this mechanic to be removed and the shots to come out immediately after the click, on all weapons.
Talking also about weapon systems, I would like to ask for a change in snipers with bolt action like timberwolf and ecko, as they are very slow and inferior, a solution would be an accessory to put on them, to be able to do the bolt action still aiming, as in the Battlefield game, to bring a greater balance, snipers with bolt action should have a slightly greater damage compared to the others, in order to balance them. Because in the game, these weapons are not so good for pvp and are only used for Raid, because they are so unbalanced causing inferiority in them.
Still talking about sniper and bullets, something very important has to be updated, the snipers bullet drop system. This system is very bad and flawed, because the bullet drop is very exaggerated, thus bringing more imbalance to the snipers, this bullet drop has to be reduced by 50% to 60% because it is very exaggerated, the bullets fall a lot, leaving a lot bad to play sniper, the grizzly for example, for being semi automatic, must have a bulle drop larger than the others, to balance, bolt action weapons like the timberwolf and the others, because they are already slower by the action of bolt, their bullet drop should be much smaller than that of grizzly, to balance it too, other weapons that should be improved are DMR weapons, such as Sabertooth, Snayperskya, because they are weapons focused on medium distance and very little on long distance, they must be balanced as well, increasing their damage, the speed of the projectiles, and the speed of fire per minute, as these weapons are never used. And balancing the weapons in the game, many, many weapons that are not targeted and used would return to being. (PS: all these weapons have to have a reduced bullet drop, because Unturned’s bullet drop is really exaggerated)
Unturned has this problem, all weapons are unbalanced, and others more than normal, making the vast majority not to be used, for example the timberwolf, an iconic weapon of the unturned, has never been used since it is very unbalanced and inferior.
I would also like an increase in the character’s breath time while stabilizing the sight, this breath is very little, there should be at least another 1 second increase for give an improvement.
I will also talk about the smg recoil and secondary weapons, these weapons should have much less recoil because they are of a smaller caliber, and more dispersion of the bullets, because they have smaller tubes, making them short and medium distance weapons, more realistic.
They would like to ask for a longer delay in the action of lying down of the character, because the character lies down too fast, facilitating the drop shot, there should be an increase of time in the animation of lying down.
I would like to quote an update on the Washington map, increasing the Seattle and Olympia region.
I would like a change in the flash of the bullet, because only a white flash representing the shot is kind of bad, it would be cooler and more beautiful something more incandescent, like the real shots.
Unturned is a very good game, very good indeed, but due to these imbalances many players are stopping playing, I would love for you developers to listen to me and consider these tips that I gave, as it would give a good lift in the game, as these are things that really need.
With affection from a fan and unturned player.