Electricity and batteries

I’ve started thinking, about a new electricity system, with wires, dynamos, and batteries. Here are the things that I started thinking about:

  • Wiring or radius?

I also started thinking about connecting devices, with electricity, here are the 3 ways:

Generators radiating electricity (The basic system we have)

Generators still having a radius, but very small small, forcing players to wire them to the device. ( the wire also has a small radius)

Generators don’t have a radius(and so does wires), requiring players to wire them all the way to the device.

  • Generators radiating electricity (The basic system we have)

  • Generators still having a radius, but very small small, forcing players to wire them to the device. ( the wire also has a small radius)

  • Generators don’t have a radius(and so does wires), requiring players to wire them all the way to the device.

0 voters

  • Generators

Probably the first generator you would have is bicycle dynamo, which gives you a very small amount of electricity(only able to keep a lamp on or filling batteries very slowly) , but doesn’t require any fuel, only movement or exercise to generate electricity.

The other would probably a structure, like a wind turbine or a solar panel which you connect with wires to the device(but you can only do it with a normal knowledge or logic level, which I will talk about in a later topic). The power output of these structures depends on nature.

  • Batteries

Batteries only good if you don’t want to carry a generator (because they’re heavy, which is still in a later topic), but still force you to wire them, and don’t generate electricity.

If you happen to find a car in the ruins of society, that has no fuel or an engine left but has a battery then you can use that battery to fill it up with electricity and use it on a device (don’t expect that it will power a computer), this will probably your first battery that can sometimes save your life( don’t swim with it).

Tractor battery has a lot more electricity in it, same as with the car.

If you happen to find a torch or a radio then you have a chance that it has batteries. Small batteries that fit in torches and radios don’t require wiring but only lets you place it in specific items.

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I really like this suggestion. It would add for the possibility of so many things, such as traps within bases, special doors, cameras maybe, and much more! I hope they add this! Right now generators are very weird.

I think nelson has confirmed stuff like power lines so i imagine there would be a wiring system but maybe later on after more basic stuff is done for unturned II
Also i dont rly like the idea of wind turbines since they will basically be a beacon and will make it super easy to spot your base and idk i think they make some noise but maybe they could be ingane for like big clans that can afford to be spotted and i think that would work cause if i remember right there will be bigger capacity for players on a server so a server could house a few big clans

Ngl they should just copy the rust electricity system but just make it better