Just many ideas about the Ambient.
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Tall Bush,
basically grass but really high at point of just your head stay out. Make a track while passing. (Some places had some places no) -
Dense Forests
Every place its full of trees turning extremaly hard drive a grand car in this places -
Mist
I talk about this and receive many critics about realism and (That go be very artificial not go work!)
okay…
Basically this, but much more intense.
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Clouds on sky
Clouds is this possible enter and exit from them with a airplane or helicopter the clouds move for themselfs and you had a realy bad luck if crash in a mountain because this! -
Cityes destroyed by florests
Cool dont?
Is just see chernobyl how happen if a city is abandoned
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Rule Generator
Create a generator of trees to dont spawn trees on in same places or in places totally aleatory basically rules. This is valid for other resouces and mobs! -
Killing machine (Hunters of KOS)
A rule to spawn with more frequency zombies more powerfull and with less loot proxy of KOS players
(i believe than a good way to balance this is add ELO system to turn just diverge KOS of Legitimate Defense in case if you kill your pontuation Increase and more Killing machine go focus on you) -
Zombies more like monsters
Creepy dont?
Why dont zombies with a type of Quinke like the anime tokyo ghoul, A zombie walking with their hands, or a “Wolf zombie”. with divergent patterns of Attack and behavior.
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Eyes more red for zombies more powerfull
A way to diverge easy to hard zombies and loot
Omae Wa Mou Shindeiru -
Environmental Problems
Go suppose than you are desidrated you go walk more slowly your screen start blinking and you die.
Different ambients consumes in different conditions for example “” much cold you consume more food and much hot more water."" -
Hostile environmental
Drink water directly of a river or consume food of a supermarked maybe infect you.