i dropped most of this suggestion in an email already but since then i have come up with more related to the suggestion, didn’t feel like dropping another email about it and figured it would be best to see if others had reasonable additions to it
long and short of this is that more options for zombie types in the level editor would be immensely helpful. to clarify, i mean being able to customize PER type/individual table, not as a global setting like in difficulty GUIDs or per nav meshes. any new features in the suggestion (like movement speed) that are not already apart of GUIDs however should be allowed in difficulty GUID configs.
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specific variants
would be great to be able to specify for each table what variants spawn. examples: 100% crawler 0% everything else, 50/50 chance of runner or spitter, or 100% only regular zombie -
chance of variants spawning
be able to per table do chances just like you can in current configs for what the spawn chance of a variant is -
mega zombie customization
be able to specify which boss type a mega zombie is (ideally with same logic as above, so it could be a chance to be whatever bosses you specify or just one specific boss type) -
possibly unrealistic things to ask
maybe a bit out there but would be really nice for all the config options not already mentioned for zombies to be available per table (loot chance, drop min/max, respawn time, armor multiplier, etc)
expanded stats
per table movement speed, if they are affected by stun or not
hit effects
what effects are applied when this zombie hits a player (bleed, broken bone, hallucination, possibly etc)
anyway if anyone else has ideas drop em but just keep in mind what’s reasonably possible and what isn’t for nelson to implement, i know some of what i’ve already suggested here is time consuming in nature to implement