If I want to take the tires out of a Firetruck, I can’t which is a pity because it’s a six wheeler.
I wonder why it was made that way in the first place. I can’t remember but is it enforced that all road vehicles have “four” wheels or something in the Unity files. I remember there being some reason for it although it doesn’t make the most sense when looking at it in-game.
Hmm I think CravenWarrior might be right that technically it has four wheels. Would like to make several improvements to vehicles down the line and this would make sense to clean up.
It should still work with 4 wheels no?
That’d be two free wheels.
While you are at it, how about giving firefighter clothes some fire protection?
And possbily acid protection for biohazard clothing?
It already makes you immune to fire, as a set bonus. This applies to both burner/flamethrower zombies, and campfires.
Wait since when?
First comment in regards to this on the wiki was made on the 15th July 2016, so it’s been there for a while.
I had no clue to be honest
Dafuq
Is there even anyone who knew of this? Damn
Yeah – it was added with the same update that burner zombies were added. I know some people that fight the flamethrower boss exclusively with the firefighter set.
I have only tried to use single parts but never the full set. Do I also have to wear the firefighter helmet for it to work?
Full set, helmet too I guess if you previously wore just the bottom and top.
The firefighter helmet is not needed.
Pablo has the most correct clarification. By “set”, I meant to only refer to the top and bottom.
Some clothing types can have the Proof_Fire attribute added to them. In the base game, that would be the Firefighter Top and the Firefighter Bottom. The helmet does not have this trait, nor is it eligible to benefit from having it. Only shirts and pants can actually use this attribute.
When two clothing pieces with the Proof_Fire trait are worn, the player becomes fireproof. Effectively, they are immune to campfires, flamethrowers, and burner explosions.
It’s similar to how the Proof_Radiation attribute used to work, where you used to need a full Biohazard clothing set to safely enter deadzones. Although this attribute has long been changed, and now dictates how the Gasmask and Biohazard Hood work. Diving clothing has the Proof_Water attribute, although it works a bit differently.
I’ll make a note to add these to the U3-Docs. Evidently they were left out of the original revision.
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