I was thinking what if it mirrored it’s real life topography and locations.
PEI (Prince Edward island) is a real place.
I believe that place actually has a military base there too and several locations on the map… Exists there too…
I was thinking what if it mirrored it’s real life topography and locations.
PEI (Prince Edward island) is a real place.
I believe that place actually has a military base there too and several locations on the map… Exists there too…
I’d ask why this was necessary to add to the discussion but then I remembered that some people don’t actually know this, and that some people thing Seattle is the capital of Washington. :c
Summerside. Except it’s actually an airfield and not used anymore afaik.
So do you think we should maybe have the new 4.0 PEI topography mirror the real place?
Might be a fresh take on the map.
Cool
I’m not here to argue
He’s not arguing with you, he’s just explaining that you shouldn’t base your opinions/ideas of a “revamped PEI” on any current iteration of the map.
I’d like to see it be good rather than about 2 square feet of playable area before all you can do is swim around and pretend you’re having fun
For those wondering what PEI is like in real life, here is A map.
So what if the new map mirrored this?
It’d probably satisfy many people wanting an entirely new region for a map instead, since using a realistic heightmap would make it a bit different in shape. Personally, I’m just wanting the actual locations in the map to encourage more satisfying gameplay.
https://github.com/SmartlyDressedGames/Unturned-4.x-Community/issues/98
Linking this as an additional response to those wondering about weather/seasons in the beta.
Coolio
The new assets and tools nelson can use are great
If he decides to redo pei
A fresh take would be good
Are ya happy
Will y’all leave me alone
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