More things to harvest. Make wilderness great again by making it worthwhile to explore for resources instead of just for wood.
Objects for harvesting
Vegetation
Cotton Plant = 1 Cotton
Shrub = 3-4 Sticks
Berry Bush = 2-3 Berries (Type depends on bush)
Trees = 4-7 Logs, 3-5 Sticks, 0-1 Branch
Rocky objects
Rock = 1 Rock (Initially acts like a generated object, harvest to turn it into an item)
Boulder = 4-6 Rocks
Metallic Boulder = 1-3 Metal Ore, 2-3 Rocks
New and returning items
Returning:
Rock - From the ground or boulders. Used to make stone bricks and other miscellaneous items.
Branch - Rarely from trees. Can be used to make 3 sticks or a makeshift spear
Original wooden items - No more birch/maple/pine! Just plain wood because salvaging in 3.x always uses maple, so no need for extra complicated wood types). Also because no one bothered to add more wood types especially with Palm Trees in Hawaii using maple as its wood
New:
Cotton - From cotton plants. Need 2 to make 1 cloth
Metal Ore - From metallic boulders. Can be melted to make refined metal
Stone Bricks - Crafted from 2 rocks. Replaces Bricks from 3.X. Used to make stone building components
New tools:
Makeshift Axe - Crafted from 2 sticks + 1 rock + 1 rope (3 cloth). Weak chopping tool but atleast can get the job done.
Tomahawk - Found rarely in military locations. While it has the second weakest chopping damage, it swings faster and is pretty light-weight
Stone - Made from a rock. Just a refurbished rock made as a weapon for smashing people.
Makeshift Spear - Made from a Branch. A long-range thrusting weapon good for early game.
Why would a berry bush give you 3 different types of berries? Also why would a tomahawk be only on military locations? You can literally buy them from Walmart (no joke).
4.X will allow making new variants of wood to be much easier, than 3.X, so I don’t think there needs to only be one.
Also I prefer the name sling from the Devlog over shoulder strap.
As for the rest, it mostly depends on how crafting works in 4.X.
Literally just as I thought of this, I came up with this new idea. Since percentage buffs and debuffs are being added into a larger scale in 4.x. I thought it would actually be pretty neat to have a buff/debuff for when you unholster or equip your secondary sidearm (pistols/revolvers etc).
So… Say you are wearing some jeans you have your sidearm tucked into the pants. It would take longer for you to pull the sidearm out compared to if you had a holster.