Furniture animations as keyframes from Blender

I’ve tried creating a custom furniture with open close animation based on the example counter prefab but in game it doesn’t open nor close

I’m trying to use basic blender keyframe animation cut up in to two in Unity

My concern is that vanilla furniture uses bones for it’s animations and i really don’t want to use them

Is animating objects with keyframe animations possible in unturned?

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posting just to bump this up. if you’ve already figured it out let me know

The animation has to control the “Skeleton.”
If you’re just making simple animations, you can do it in unity.
image

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