Game authenticity issues(proposal)

At present, the firing sound effects of the original firearms in the game are relatively monotonous. Have you considered that there will be echoes when shooting in open areas, sound insulation in caves and other places, and machine guns such as Hellfire PKM will emit smoke and heat after shooting for a period of time and stop shooting? Currently, I am optimistic about the physics of bullet drop, but every time I shoot, I feel that the sound effect of the gun is very monotonous and lacks atmosphere. In other words, if a person shoots from a distance from you, the sound of the gun is the same as that next to him, but the sound is smaller. This feeling is very unreal. When the weapon shoots from a distance, the sound transmitted to the player through the air should be different, not just small. There were many gunshots, but they were still so clear, Referring to the game Battlefield, using MG42 for close range shooting and long-range shooting has two sounds, and the weapon is loaded. Currently, only the action of loading the weapon can be seen, and the discarded magazine cannot be seen. This makes the weapon look like a magazine has been emptied. Pulling out the magazine and inserting the one that was just unplugged. We hope that the official can create a model entity of the magazine dropping during bullet replacement, which can be turned on and off in the picture quality detail options. When repairing the car or using the (blowtorch), the blowtorch only has atoms and does not have the atmosphere light like welding. This feeling is like a texture rather than interacting with the surrounding environmental light sources for color reversal. (chopping trees) If you use an axe to chop trees or an electric saw to create an animation of trees. Just like a direct disconnection without any adhesion, if you click on the skill tree, it will fly far away, which feels very discordant, (Rainy) If the weather is rainy or snowy, even if the graphics and details of the building (referring to the building built by the player themselves) are turned to the highest level, rainwater can still pour in, which makes the weather feedback and the building very unreal. If rainwater can make different sounds according to the materials of the building, it will be more realistic if you build a house and rainwater will not run in. To (Car Physics Character Collision), it is recommended that the official change the car physics collision to using a jack. Nowadays, when the original car stops in place or suddenly gets off the car while running, there is a probability that the character will be pushed when it touches the car, which makes the weight of the vehicle seem perfunctory. Sometimes when playing games, if you are driving a single player without any plugins, downloading the vehicle will be more realistic. Driven by zombies, sometimes it can kill players, My personal suggestion is to add a thrust to weight ratio to the vehicle so that it has weight, even if zombies or humans use any external force (except for jacks), the vehicle will not move, and this can make the vehicle more grip. The suspension of the current version (5.1 version) of the vehicle has been improved, but a problem with ground vehicles is the lack of grip, which makes the vehicle fly very high with a small break. That’s probably all. I hope the official will adopt it(Vehicle sound effects)At present, the sound of the generator engine of the vehicle has been greatly improved. It will no longer be unable to adjust the volume of the sound source as it used to be, which sounds noisy. However, what I want to say is that the engine sound of the vehicle currently only makes sound when it is a vehicle, and does not interact with various terrains on the map, such as whether to add atmosphere to the engine when driving over bridges, tunnels, or mountain roads and canyons, similar to echoes. Also, if the vehicle is injured and needs to be damaged, the engine sound is still intact. Is it considered changing the engine sound to different degrees according to the vehicle’s health? When the vehicle is injured, only smoke will be emitted, while the model of the vehicle itself is intact? Is it considered to add some small spark explosion engine damage noise to the vehicle, and provide feedback when starting the vehicle? The, I have thought about changing the damaged model of the car before, but this is a big project and obviously not feasible. However, if some small details are added to the vehicle, I think it would be good.

This is already doable

This is as well

2 Likes

This is awfully hard to read for the most part. I highly recommend splitting it into parts so that it can be more easily understood.

3 Likes

Better video of it since my previous one showcasing a better magazine system sucked: https://youtu.be/X7AL8v0CqtQ

2 Likes

This topic was automatically closed 28 days after the last reply. New replies are no longer allowed.