Hello
So I was willing to find out which graphical setting makes the blood wrap around the corners. I cant seem to find it. I know its not a big deal but I just came back from a big brake that I head from unturned so I want it just to look smooth and beautiful
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This sadly isn’t a feature.
nope, it is a feature. just switch render mode in your graphics settings from legacy to deferred.
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I am on deferred and it doesn’t wrap around corners…
are you sure it’s on deferred?
are you sure you set the right option to deferred?
It is, its in deffered mode. But what I noticed that in deffered mode my fps drops like crazy from having everything on ultra on that other mode I have 120fps when I turn deffered on it drops down to 40fps so yeah…
This was taken on max settings, note how the blood doesn’t wrap around the corner.
The proof that I’m in deferred mode is the AO, which isn’t usable in Forward.
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It doesn’t wrap around the immediate corner though.
Here are the same pictures, taken in deferred and forward.
Forward:
Deferred:
In deferred mode, the blood splatters are actually decals, instead of just flat planes like in forward.
No decals in Unturned actually wrap around the corner, but deferred is as close as you can get.
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