Just a “quick” suggestion about a couple grenade reworks, as well as some new ones. To start this off, the default trigger for tossing grenades should remain bound to [Mouse 1], however holding [Mouse 2] should allow the player to cook the fuze on most grenades (with the exception of impact grenades), with the crosshair pulsing once every second as a visual indication. Of course, cooking grenades for too long will result in the explosive detonating in your hand. Sounds fun.

Explosive Grenades


The most basic and common grenade type, also referred to as “defensive,” designed to disperse metal fragments upon detonation which each act as a hitscan projectile and can wound and kill beyond the initial radius of the explosion.


M67 fragmentation grenade currently in use with the United States military.


Soviet RDG-5 fragmentation grenade.


Also known as “offensive” grenades, concussion grenades rely on pure explosive power in order to wound or kill enemy personnel, and are employed in situations in which fragmentation grenades could cause harm to friendly forces.


3D render of a MK3A2 offensive hand grenade that was in use with the American Expeditionary Force during the Great War.


A specialized explosive grenade designed to defeat the armor on armored vehicles and usually use the shaped charge principle, which is not only effective against vehicles but also against fortified structures as well. Note that these often had fins or stabilizers in order to allow the grenade to strike charge first.


Soviet RKG-3 antitank grenade.

Practice version of a East German AZ-58-K-100 antitank grenade, live grenades were painted green instead.

British No.74 antitank grenade, most commonly known as the “sticky bomb.” One of the few antitank grenades which did not use a shaped charge.



These have a long handle attatched directly to the charge which provides additional leverage allowing them to be thrown farther than other types of grenades, however these also have a smaller blast radius and were primairly of the offensive type. These also used a pull-fuze as opposed to the more common ring system seen in other designs.


German Stielhandgranate M24, a type most commonly associated with the Second World War.


German Nebelhandgranate M39 smoke grenade.


Dutch-designed V40 fragmentation grenade considerably smaller than other hand grenades, due to its smaller size more could be carried, however the smaller size also translates to a much smaller lethal radius.


The V40 mini-frag.


A fuze design that detonates the grenade upon impact as opposed to a more conventional time-delay fuze. This is more useful in situations such as when tossed up to a higher elevation where timed grenades could roll back down towards the thrower. Impact grenades can be both fragmentation and concussive.


A pair of impact-fuzed Soviet grenades. The example on the left is a fragmentation RGO, while the one on the right is a concussive RGN.



Used to create smoke screens for concealing advances and pushes across open terrain with little to no physical cover, and can also be used for signalling. Smoke can easily last up to a minute.


Soviet RDG-2 white smoke grenade.


M18 smoke grenade used by the United States military, coming in a wide variety of colors.


Also known as flashbangs, these produce a blinding flash of light and a loud noise to disorient and incapacitate personnel.


M84 stun grenade in use with the United States military as well as with SWAT teams.


Produces intense chemical heat, making them useful for destroying vehicles and equipment. There are two main types of incendiary grenades, thermate and white phosphorus. Thermate burns at around 2,200 °C (4,000 °F) and can easily burn clear through the engine block of a car or truck, and can also burn independently of oxygen, allowing it to burn underwater or even in the vacuum of space.
White phosphorus burns at a temperature of 2,800 °C (5,000 °F) and creates large clouds of smoke laden with WP particles. It causes excruciating pain as its particles tend to stick to skin, and is also toxic to humans, prolonged exposure can result in multiple organ failure (Might be just a little bit overpowered for UII).


AN-M14 TH3 incendiary thermate grenade employed by the United States military.


M34 white phosphorus grenade employed by the United States military.

Which types of grenades would you like to see in Unturned II? Please leave any thoughts, concerns, and suggestions below.

  • Fragmentation
  • Concussion
  • Antitank
  • Stick
  • Mini-frag
  • Impact
  • Smoke
  • Stun
  • Incendiary

0 voters


Good stuff overall nice job :+1:

On a side note, I wonder if Fuze’s Matryoshka could have a place in UII…


You would not believe how much time I spent making this simple of a post. The AT grenades are more of a “raiding grenade” deal, if you haven’t noticed.

Good post though, these should be in. I hope grenades are balanced in that they are very strong, and can usually one hit kill, but shred gear when someone is hit with one, to make grenades a “piss off and die” button. You should also absolutely be able to cook nades, as well as throw them pretty far because its easy to throw things irl.

No rifle grenades?

Also, modular grenades. Although they might not be significant enough to warrant addition into Unturned, I don’t know as I haven’t done much reading into the topic.

Image sources.

I think modular grenades might be a bit overkill/unnecessary, though maybe combining other explosives like say C4 packages should allow for a greater destructive effect.


Rifle grenades are gonna be seperate, as this post specifically covers hand grenades. I did see something about modular grenades, however I don’t know how this could be properly implemented without people chaning 50 grenades together.

Throwing yourself onto a greande to save your teammates would be awesome

1 Like

GRENADE!! (there’s a massive pile of people on top of it.)

Jupp, pretty much like that :rofl:

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