I merely used Rainbow 6’s vertical vs angles grip as a example of trading off one thing for another.
And Rainbow 6’s may be CQB but i can tell you that long range fights in siege(50M) feel like 200M in unturned. Rainbow 6’s way of handling distance feels more scaled than anything.
Ability to land shots quicker isn’t just restricted to whover has the best attachments.Something i can attest to even in unturned 3.0
That person’s aim is a very high factor in all gunfights.After aim you have recoil control this is where the attachments will aid the player but if the player himself doesn’t try and control recoil regardless of what attachments.It’s not gonna end well for em.
This topic was automatically closed 28 days after the last reply. New replies are no longer allowed.