I’ve been following the guide but I’m totally lost on the prefix part. I do not have access to the old Unity project. What do I write for the prefix part in the MasterBundle.dat? And how do I go about adding new custom materials?
When I ctrl+F the old unity3d I get these paths for my 8 old custom textures:
assets/data/assetbundles/materials details roads/materials/dirt.png
assets/data/assetbundles/materials details roads/materials/farm.png
assets/data/assetbundles/materials details roads/materials/grass.png
assets/data/assetbundles/materials details roads/materials/gravel.png
assets/data/assetbundles/materials details roads/materials/road.png
assets/data/assetbundles/materials details roads/materials/sand.png
assets/data/assetbundles/materials details roads/materials/snow.png
assets/data/assetbundles/materials details roads/materials/stone.png