Help with repair blueprint

Is there a way to make a repair blueprint consume/delete the tool upon repair? Example:

Blowtorch + 5 metal = Repaired Gun
Blowtorch is deleted once it repairs the Gun.

If you want an item to be deleted in a blueprint, then it shouldn’t be made a tool – it should be a supply. In other words, add the Blowtorch to the blueprint just like you would the metal scrap.

U3-Docs/ at master · SmartlyDressedGames/U3-Docs · GitHub


That worked thanks.

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.