Is there a way to make a repair blueprint consume/delete the tool upon repair? Example:
Blowtorch + 5 metal = Repaired Gun
Blowtorch is deleted once it repairs the Gun.
Is there a way to make a repair blueprint consume/delete the tool upon repair? Example:
Blowtorch + 5 metal = Repaired Gun
Blowtorch is deleted once it repairs the Gun.
If you want an item to be deleted in a blueprint, then it shouldn’t be made a tool – it should be a supply. In other words, add the Blowtorch to the blueprint just like you would the metal scrap.
U3-Docs/Blueprints.md at master · SmartlyDressedGames/U3-Docs · GitHub
That worked thanks.
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