History Mode

Hello!

First, I’m sorry if maybe the “History Mode” has been already talked about.

Today I got an idea about add a story mode on Unturned 4.x, It would be a kind of adventure on every maps.
Actually It could be like GTA adventure. However the goal wouldn’t be to get rich by robing banks, but to survive with NPCs or if possible, with others reals players.

Here, I think it would be the first time that there is an history mode for a survival game, This would be amazing! (I’m not sure, am I wrong?)

I saw a comment on a devlog of Nelson that there will be Bandits NPCs, so in this mode, you could be a leader of a community, and fight other(s) community(ies).
Your choices and actions will change the end of your adventure.

And now I’m thinking about if you would be able to change a map in-game (in all modes, or only in this mode?) and create your own story on your own map thanks to editor.

Thanks for reading, bye!

7 Likes

Makes sense, though it seems more like a thing totally up to the community for curated maps or stuff alike.

EDIT: I really like the idea, but honeslty Idk if others would agree nor if Nelson is even planning to implement it on the game. Either way, it would be neat.

Yea man that’d be nice!

Btw I’m pretty sure Nelson said their WOULDN’T be bandit NPC’s.

“Allowing the characters to be controlled by AI e.g. bandits.” Devlog #3

I just read that, and Im 90% sure he was talking about playing as an animal along with animal AI.

Lol wth man… Quote that part because I didn’t see it

Read through the devblogs

do you mean something like the long dark journal?

I had a had a much more extravagant version of this idea (I think it was called “the unwravaling” or something?)

So yes, +1.

(Whould link but on moble)

I’m sorry I don’t know what is it


also it writes where you were, what you did, what did you found, how much you traveled during that day

In meant in on this post, not the devlogs. I actually know that Nelson had the idea of playing as an animal.

I don’t know if he said that before, but there’s some new info that makes bandits seem likely.

Ahh, ok. In devlog 3, it said that you may be able to play as an animal, and I had no idea where Antonio saw

in that specified devlog. Also, I thought Nelson said in one of the many bandit AI threads that it would not be implemented, but I guess I was wrong.

It was a comment by Nelson in the Forum post about Devlog #003.

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Not realy what I mean but could be added too

It would be more a kind of begining in a specific place, where NPCs tell you why you’re here, what happened (Infection) and welcome you in their base, and then, you begin a adventure with them. Maybe there could be planned hordes in the adventure where you have to save the base.

it makes sense, to finally add some sort of a story, all we have is some stuff about scorpion-7 and we know the coalition and thats all, no real hint to what hapenned in the unturned world but making an entire story would take long so I think putting an introduction to unturned (like a cutscene) that shows what hapenned.

but I would love a story mode that the player has control over its ending, on what side he is, and how the story goes (honestly I’d be a “lone wolf” helping perhaps NPC survivors and saving them from bandits)

2 Likes

I mean, we technically know where how each nation got infected, and how each mutation was created, and what created the zombies, and how it spread so efficiently.

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but it came in pieces, I’d like an actual story, y’know?