Help.I tested many times then I found that the problem was caused by unity asset instead dat file.
I bundle a asset like the image,but it did not work perfectly.
To clarify - what does your .dat file look like? Would you mind sharing the .dat file for the effect, and the .dat file for any of the items trying to use this effect/sound?
All asset use unity3d XD
Item>>> Blueprint_#_Build 42480
GUID ef62a77fc0744b1cb6cb3b67782bb430
Type Melee
Rarity Uncommon
Useable Melee
Slot Any
ID 40068
Size_X 1
Size_Y 2
Size_Z 0.5
Blueprints 2
//Recipe Repair
Blueprint_0_Type Repair
///Effect / Crafting Sound
Blueprint_0_Build 42480
///Effect / Crafting Sound
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 40008
Blueprint_0_Supply_0_Amount 2
Blueprint_0_Products 1
Blueprint_0_Product 40068
//Recipe Salvage
Blueprint_1_Type Tool
//Effect / Crafting Sound
Blueprint_1_Build 42480
//Effect / Crafting Sound
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 40068
Blueprint_1_Supply_0_Amount 1
Blueprint_1_Outputs 2
Blueprint_1_Output_0_ID 40008
Blueprint_1_Output_0_Amount 1
Blueprint_1_Output_1_ID 40030
Blueprint_1_Output_1_Amount 1
Actions 2
//Repair
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Link
Action_0_Blueprint_0_Index 0
Action_0_Source 40068
Action_0_Tex Repair âśš Require 2 Scrap Metals
Action_0_Tooltip Repair âśš Require 2 Scrap Metals.
//Salvage
Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Link
Action_1_Blueprint_0_Index 1
Action_1_Source 40068
Action_1_Text Salvage â—† Scrap Metal and etc
Action_1_Tooltip Salvage â—† Scrap Metal and etc.
Range 1.5
Strength 1.5
Weak 0.37
Strong 0.37
Stamina 10
Player_Damage 25
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1
Zombie_Damage 25
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1
Animal_Damage 25
Animal_Leg_Multiplier 0.3
Animal_Spine_Multiplier 0.6
Animal_Skull_Multiplier 1.1
Barricade_Damage 2
Structure_Damage 2
Vehicle_Damage 15
Resource_Damage 25
Object_Damage 15
Durability 0.2
Exclude_From_Master_Bundle
Use_Auto_Icon_Measurements False
Effect>>> ID 42480
GUID 6b99903a3f024991bc04704e3f59ab21
Type Effect
ID 42480
Exclude_From_Master_Bundle
Do you have any errors showing up in your Client.log file or the “Error Logs” section of the main menu?
To clarify - does your Item work when using vanilla sound effects for that blueprint action?
1 : nothing
2 : Effect 27,it works properly.
so weird
Hi gloa233,
It sounds like you’re having some trouble with a Unity asset not working as expected for crafting sounds. I can definitely help you troubleshoot this.
Since the issue seems to be with the asset itself, here are a few things to check:
- Import Settings: Double-check the import settings for your asset. Make sure it’s being imported as an Audio asset and that the properties like sample rate and bit depth are compatible with your project.
- Asset Configuration: If the asset is a prefab or a custom script, there might be some configuration required to get it working correctly for crafting sounds. Refer to the asset documentation or contact the asset creator for specific instructions.
- Script Errors: If the asset uses scripts, check the Unity console for any errors that might be preventing it from functioning properly.
If you’ve already checked these and are still having trouble, providing more details about the specific asset and the behavior you’re encountering would be helpful for further troubleshooting.
Feel free to share more information about the issue, and I’ll do my best to assist you further.
I found out.
If I turn off
Effect would not play AudioClip
Unity 2021 3 29 f1c1
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