Well we all know who unturned II will have a gameplay and mechanics but detailed and focused on survival, I open this topic with the intention of opening a discussion about something that will probably be affected with this, the quantity and rarity of items, We know that this can change according to the difficulty, so consider this discussion about the standard rarity of the game, which would be Normal.
First about something basic, food and water (including juices, soft drinks, possibly alcoholic drinks).
We know that survival needs food, so I would like to know how rare it must be, I hope to have game in the game, so probably the food must be rare enough to compensate for killing a deer at the expense of ammunition, but it should also not be extremely rare. because if it will not be practically impossible to evolve in other aspects of the game, what is your opinion?
Now something controversial, vehicles.
Well the rarity of them is good, but the discussion of this item in specific is on servers, it is extremely rare to get a car on a server with 23 more players, most are in the hands of very large groups, maybe the spawn will increase or decrease depending on the number of players? what is your opinion? Something I thought about is having a skill that allows you to make a direct connection between car wires, so abandoned and old cars on the road would be of some use, of course the skill must be balanced so that the keys are not useless.
Backpacks
Backpacks will be paramount items, since they allowed you to take several items, of course it will not be possible to carry 6 different long weapons in a backpack as it is with the alice pack, so should bigger backpacks be less rare? since with the weight and space system having a very large backpack will not be so OP anymore.
Guns.
Well, this is probably the main point of the topic, well unturned 3 has a much more focused on player vs player, but Unturned II will have a lot more things related to PVE, gun cleaning system etc, so it makes me think that maybe weapons as pistols must be less rare than assault rifles, from experience I have found more Avengers and Maplestrikes than colts and aces, which doesn’t make much sense, I think of a more balanced game where anyone can find weapons without much difficulty since ammunition will be a rarer resource, so I think that not everyone will risk spending everything in just 2 minutes of pure KOS, what is your opinion?
Ammunition
Continuing now we have ammunition, very different from unturned 3 ammunition will now be much more varied in addition, no more subjective things like “civilian ammo box” now we will have real calibers 556,762, 9x19, so the same ammunition we found for pistols cannot be more used in hunting rifles, in addition to having more ammunition box variants it can be just a small box like a big box, or just a few units, I believe it must be so beyond that we will also have the possibility to manufacture any ammunition, being a scarce ammunition resource can become a bargaining chip between players, what is your opinion on this?