I hope that traps can be better. For example, be able to make for example the bear trap, but with grass on it. Because place a white trap in the middle of nothing is ridiculous.
I wonder if debree/ruined but still standing structures can be a thing.
(Blow through a wall, it’s busted open, but still there, so you can walk through easily but can still be fixed with effort, So raiders don’t actually need to fully destroy your base to raid it effectively)
Much tougher structures is the very first step. 3.x’s absurdity level reaches the point on which raiders blow up the doorway rather than the door itself lmao.
Raiding is stupidly easy there because structures are really weak compared by how easy finding and crafting explosives is. Also thanks to the “exploitability” of free-form buildables, you can avoid traps in no time.
Also, spotting and disabling most kind of traps doesn’t represent a challenge at all. Other kind of barricades and defenses are as good as useless in most cases because they can get destroyed or avoided laughably.
I can just point up the causes, but as suggestion I can only think of these to be made stronger and further challenging.
Id like to see multiple tiers with a counter for each materiel like flamethrowers on wood or welding related things for metal. Also a reinforcement system to bolster walls, maybe being able to do it indefinitely to give bases the upper hand
I believe it should LOOK better. like, destructible looking bases, destroyed walls/debris. Rather than square flooring and pillars hovering in the sky, etc. And it would look far more spectacular, blowing a big hole in the side of a base
First off,raiding should be a lot more tactical and realistic than just blowing up a wall,putting charges in lockers and getting all the loot.Traps can really help with this,and defenders should have the element of surprise
to their favor.
I think the game progression should reward cooperative play in-general. If groups grew to 6-10 players, having someone at the base most of the time becomes possible. That said, there are a few things that would make base defense easier:
Reward base building. Structures should be tougher and require more resources to destroy. Make it practical to destroy doors and windows but impractical to attempt to take down a wall. This would allow for reasonable defenses to be established by creating zones of fire that are not easy to avoid or neutralize.
Make raiders pay. Creating and using explosives should be a very difficult skill to obtain. The resources to do so should be extremely rare. That shouldn’t stop folks from trying but the result should be a weak explosive that can detonate prematurely or not at all. Grinding and dedication to the game progression should be necessary to build the expertise needed to craft and use a sophisticated explosives! Ask any navy seal or the standard Hollywood pyrotechnic missing the standard 2-3 fingers. If some griefer gets onto a server he should not be able to raid ANY base within an hour. It should take days or weeks of character building to get to a point where you can consider raiding and it should cause a few painful, skill resetting deaths…and preferably some permanent maiming for anyone who tries to rush it.
Make raiders hurt. How? For starts MAKE MINES AND TRAPS FLIPPIN INVISIBLE LIKE THEY SHOULD BE!!! Make the traps harmless to the team who sets them. This allows for a guy who can weave through his hidden defenses while a pursuer follows at his own risk. It also makes it harder to ‘case’ a base. Grinding for and building proper defenses should be rewarded…not punished by getting raided!
Make raiders think. Allow for gun turrets that have purposeful barricades that protect the gun emplacement while forcing raiders to deal with them. A gun on a tri-pod is not as good as a gun on a tripod behind sandbags with a slot for the camera and gun to poke out and the rest of the device covered from fire. Gun turrets should also take no damage from small arms fire. They should require something substantial and rare to take down (makeshift explosives? See ‘Make raiders pay’ above).
Yeah, that is a bit of a problem, if a base gets raided, it’s either completely destroyed by the owners in order to move, or just remains as a Husk of a base.
I hope so, right now the only trap that is effective is the Sentry, which if you know where it is, then it’s screwed. If you consider Demolition Charges traps, then they are effective if the people who are detonating them can see where people are compared to the traps, I hope there are more traps that can catch people off guard, like a flame or acid trap.
It already means quite a bit, If you’re referring to servers that allow /give. If so, then no there is no way to make death more impactful. With normal death, you lose all your stuff and some of your skills. Not much to change
Difficulty of doing things will help slightly, I believe that Difficulty settings could also tie to PvP, for example maybe on harder difficulties bases have lower health, meaning your base is getting raided more often, but guns will do higher damage to players and cause more status effects, like crippling limbs, slowing reloads, increasing recoil, and of course bleeding. Meaning death will be more common, Raiders will get a leg up in penetrating the fortress, but might be mowed down if they choose the wrong side to enter.
They really won’t, so yeah. Making maps bigger will not fix this issue, in fact, it will just amplify it.
There should be some roaming enemies, I made a reply on it a thread about it awhile back, will quote it bellow
How would bigger maps make bases more vulnerable to raids? Wouldn’t they provide more room for better defenses and create more potential base building locations for raiders to have to search? I don’t think bigger maps alone would fix all the problems of 3.X, but in my opinion, they would help with many of the problems.
I dunno but building a structure impervious to zombies below a certain quantity could be an interesting way to build defenses. Think of a zombie moat…of a field of zombies between the outside and your place. That could be fun and if zombies are amped up a bit and roam around, dangerous.