How the puddles effect is created in objects?

in the roads “objects” puddles form when it rains, how can I do the same for custom objects?

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I think its automatically done

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nope, it is not automatic.

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It is definitely automatic.

are you using the standard decalable shader?

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which shader is used to create puddles?

in the name of law

sorry to scare you,

you necroposted twice
thats a citation x2