in the roads “objects” puddles form when it rains, how can I do the same for custom objects?
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I think its automatically done
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nope, it is not automatic.
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It is definitely automatic.
are you using the standard decalable shader?
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which shader is used to create puddles?
stop
in the name of law
sorry to scare you,
you necroposted twice
thats a citation x2
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