How the puddles effect is created in objects?


#1

in the roads “objects” puddles form when it rains, how can I do the same for custom objects?


#2

I think its automatically done


#3

nope, it is not automatic.


#4

It is definitely automatic.

are you using the standard decalable shader?


#6

what shader i do use?
I used the shader “standard” but it does not work :frowning: