How the puddles effect is created in objects?


in the roads “objects” puddles form when it rains, how can I do the same for custom objects?


I think its automatically done


nope, it is not automatic.


It is definitely automatic.

are you using the standard decalable shader?


which shader is used to create puddles?


in the name of law

sorry to scare you,

you necroposted twice
thats a citation x2