How to make SpeedTree and DefaultTree use same prefab(model)?

I found that some curated map’s trees use same model whether using SpeedTree or not.
But I don’t know how to build it.
Can someone help me?


I open SpeedTree setting,Idk how to solve this.
The DefaultTree model is okay.

If you don’t specify a speedtree version for your tree, one version will be used on both settings which is what these maps do, here’s a picture of the vanilla example:

image

Essentially you need to remove every prefab that doesn’t have “_Old” in the name till you’re left with “Resource_Old”, “Skybox_Old”, “Stump_Old” from which point you remove the “_Old” from the name and you’re left with something like this:

image

1 Like

thx you,it work properly

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