I found that some curated map’s trees use same model whether using SpeedTree or not.
But I don’t know how to build it.
Can someone help me?
If you don’t specify a speedtree version for your tree, one version will be used on both settings which is what these maps do, here’s a picture of the vanilla example:
Essentially you need to remove every prefab that doesn’t have “_Old” in the name till you’re left with “Resource_Old”, “Skybox_Old”, “Stump_Old” from which point you remove the “_Old” from the name and you’re left with something like this:
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thx you,it work properly
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