I have always been surprised that the player does not produce sounds when receiving damage, all we hear is the generic beat sound.
My suggestion is to add this sound, which is like a moan (would vary from whether the character is male or female - Assuming there is this differentiation).
- How does this improve gameplay?
This noise would attract the attention of turneds and players, thus making the player more cautious when taking damage (Injections could also make the player make a noise).
However, there would be a way to diminish these sounds, which would be by improving the silence ability (which would be improved as the player went down, among other things).
Basically that’s my idea, let me know what you think of it.
I don’t necessarily think that a “moan” when taking damage is a good idea for unturned. Like i see where you are coming from, i’ve watch dayz a little and the hurt sounds i think fit that game, however, unturned is far less realistic and i don’t think it would fit
maybe at most we could have a heavy breath sound for when the player has recently been in pain or something, but i don’t think implementing hurt sounds would be that great.
(unless the roblox ‘oof.mp3’ is considered in which ofc)
I would really fucking hate this. I would hate this so much, that it would deter me from playing the game, unless there is an option to turn off hurt sounds/prevent yourself from hearing other players’ hurt sounds. Having servers be a whole lot of same-sounding “oof” sounds would be insufferable. It would annoy me so much that I would stop playing, or at least play far less frequently than I would having hurt sounds not be a thing.
They all sound horrible and just don’t need to be there, in survival games. As for alerting zombies, there are a whole lot of other things that could alert zombies.
To me, “hurt sounds” just make survival games feel cheesy and unprofessional. I don’t want to hear some annoying grunt every time I take damage. And then having that ALERT zombies would be incredibly frustrating.
This is a nope from me on every concievable level.
Damage sounds should not be obnoxious.
– Having multiple different audio clips could help with this.
– Applying somewhat randomized filters over these clips could also help.
Having different audio for different types of damage could be useful to players.
– This could help the sounds be less obnoxiously repetitive.
Having the same audio used for when you are getting hurt, when any player gets hurt, when a group member gets hurt, when an NPC gets hurt, and when you successfully hurt someone else could give players mixed signals and would be bad sound design, but I’m not sure how much those should be divided up.